When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Cube mapping - Wikipedia

    en.wikipedia.org/wiki/Cube_mapping

    The lower left image shows a scene with a viewpoint marked with a black dot. The upper image shows the net of the cube mapping as seen from that viewpoint, and the lower right image shows the cube superimposed on the original scene. In computer graphics, cube mapping is a method of environment mapping that uses the six faces of a cube as the ...

  3. Marching cubes - Wikipedia

    en.wikipedia.org/wiki/Marching_cubes

    Head and cerebral structures (hidden) extracted from 150 MRI slices using marching cubes (about 150,000 triangles). Marching cubes is a computer graphics algorithm, published in the 1987 SIGGRAPH proceedings by Lorensen and Cline, [1] for extracting a polygonal mesh of an isosurface from a three-dimensional discrete scalar field (the elements of which are sometimes called voxels).

  4. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common ...

  5. Surface triangulation - Wikipedia

    en.wikipedia.org/wiki/Surface_triangulation

    One method divides the 3D region of consideration into cubes and determines the intersections of the surface with the edges of the cubes in order to get polygons on the surface, which thereafter have to be triangulated (cutting cube method). [1] [2] The expenditure for managing the data is great. The second and simpler concept is the marching ...

  6. 360 video projection - Wikipedia

    en.wikipedia.org/wiki/360_video_projection

    Example of cube mapping. Cube mapping records the environment as the six faces of a cube. The image distortion is markedly reduced, especially when looking at the faces head-on. Still, the edges and corners of faces receive more pixels than the center.

  7. Hexagonal Efficient Coordinate System - Wikipedia

    en.wikipedia.org/wiki/Hexagonal_Efficient...

    The Hexagonal Efficient Coordinate System (HECS), formerly known as Array Set Addressing (ASA), is a coordinate system for hexagonal grids that allows hexagonally sampled images to be efficiently stored and processed on digital systems. HECS represents the hexagonal grid as a set of two interleaved rectangular sub-arrays, which can be addressed ...

  8. Trilinear interpolation - Wikipedia

    en.wikipedia.org/wiki/Trilinear_interpolation

    Eight corner points on a cube surrounding the interpolation point C On a periodic and cubic lattice, let x d {\displaystyle x_{\text{d}}} , y d {\displaystyle y_{\text{d}}} , and z d {\displaystyle z_{\text{d}}} be the differences between each of x {\displaystyle x} , y {\displaystyle y} , z {\displaystyle z} and the smaller coordinate related ...

  9. Z-order curve - Wikipedia

    en.wikipedia.org/wiki/Z-order_curve

    The Z-ordering can be used to efficiently build a quadtree (2D) or octree (3D) for a set of points. [4] [5] The basic idea is to sort the input set according to Z-order.Once sorted, the points can either be stored in a binary search tree and used directly, which is called a linear quadtree, [6] or they can be used to build a pointer based quadtree.