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  2. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    TexturePacker - sprite sheet packer with graphical user interface and tons of options. Works with almost all game engines. LibGDX texture packer - Open source texture packer utility from libGDX; Texture Atlas Maker - Open source texture atlas utility for 2D OpenGL games.

  3. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Age of Empires Free Software Remake: Active Apache-2.0 [3] [4] Age of Empires II: openage: Active ... Key ren'ai games using the AVG32 engine, especially Kanon, Air ...

  4. Snap! (programming language) - Wikipedia

    en.wikipedia.org/wiki/Snap!_(programming_language)

    First class sprites (or in other words, prototype-based programming) "Hyperblocks": functions whose natural domain is scalars (text or numbers), extended to accept lists as inputs and apply the underlying function to the scalars in the list or a sublist; Nestable sprites; Codification of Snap! programs to text languages such as Python ...

  5. Affinity Designer - Wikipedia

    en.wikipedia.org/wiki/Affinity_Designer

    Affinity Designer is a vector graphics editor developed by Serif for macOS, iPadOS, and Microsoft Windows.It is part of the "Affinity trinity" alongside Affinity Photo and Affinity Publisher.

  6. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [1] Use of the term has since become more general.

  7. Pixel-art scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Pixel-art_scaling_algorithms

    RotSprite is a scaling and rotation algorithm for sprites developed by Xenowhirl. It produces far fewer artifacts than nearest-neighbor rotation algorithms, and like EPX, it does not introduce new colors into the image (unlike most interpolation systems). [21]