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  4. Quarto (board game) - Wikipedia

    en.wikipedia.org/wiki/Quarto_(board_game)

    Quarto board at start of game. Quarto is a board game for two players invented by Swiss mathematician Blaise Müller. [1] It is published and copyrighted by Gigamic. The game is played on a 4×4 board. [2] [3] There are 16 unique pieces to play with, each of which is either: tall or short;

  5. Trapezoid - Wikipedia

    en.wikipedia.org/wiki/Trapezoid

    The midsegment of a trapezoid is one of the two bimedians (the other bimedian divides the trapezoid into equal areas). The height (or altitude) is the perpendicular distance between the bases. In the case that the two bases have different lengths (a ≠ b), the height of a trapezoid h can be determined by the length of its four sides using the ...

  6. T puzzle - Wikipedia

    en.wikipedia.org/wiki/T_puzzle

    [1] [2] One of the earliest published descriptions of the puzzle appeared in 1826 in the 'Sequel to the Endless Amusement'. [3] Many other references of the cross puzzle can be found in amusement, puzzle and magicians books throughout the 19th century. [4] The T puzzle is based on the cross puzzle, but without head and has therefore only four ...

  7. Base (geometry) - Wikipedia

    en.wikipedia.org/wiki/Base_(geometry)

    In a triangle, any arbitrary side can be considered the base. The two endpoints of the base are called base vertices and the corresponding angles are called base angles. The third vertex opposite the base is called the apex. The extended base of a triangle (a particular case of an extended side) is the line that contains the base.

  8. Shoelace formula - Wikipedia

    en.wikipedia.org/wiki/Shoelace_formula

    Shoelace scheme for determining the area of a polygon with point coordinates (,),..., (,). The shoelace formula, also known as Gauss's area formula and the surveyor's formula, [1] is a mathematical algorithm to determine the area of a simple polygon whose vertices are described by their Cartesian coordinates in the plane. [2]

  9. Isosceles trapezoid - Wikipedia

    en.wikipedia.org/wiki/Isosceles_trapezoid

    The area of an isosceles (or any) trapezoid is equal to the average of the lengths of the base and top (the parallel sides) times the height. In the adjacent diagram, if we write AD = a , and BC = b , and the height h is the length of a line segment between AD and BC that is perpendicular to them, then the area K is