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In certain sports, a magic number is a number used to indicate how close a front-running team is to clinching a division title and/or a playoff spot. It represents the total of additional wins by the front-running team or additional losses (or any combination thereof) by the rival teams after which it is mathematically impossible for the rival teams to capture the title in the remaining number ...
Some of the more well-known topics in recreational mathematics are Rubik's Cubes, magic squares, fractals, logic puzzles and mathematical chess problems, but this area of mathematics includes the aesthetics and culture of mathematics, peculiar or amusing stories and coincidences about mathematics, and the personal lives of mathematicians.
1089 is widely used in magic tricks because it can be "produced" from any two three-digit numbers. This allows it to be used as the basis for a Magician's Choice. For instance, one variation of the book test starts by having the spectator choose any two suitable numbers and then apply some basic maths to produce a single four-digit number. That ...
Here's the magic number, what that means and what's ahead. ... Take the overall number of games in a season (162 in this case), subtract the wins of the first-place team (the Brewers have 57) and ...
The game tree size is the total number of possible games that can be played. This is the number of leaf nodes in the game tree rooted at the game's initial position.. The game tree is typically vastly larger than the state-space because the same positions can occur in many games by making moves in a different order (for example, in a tic-tac-toe game with two X and one O on the board, this ...
Pentominoes and polyominoes: five games and a sampling of problems 1965 Nov: A selection of elementary word and number problems 1965 Dec: Magic stars, graphs and polyhedrons 1966 Jan: Dr. Matrix returns, now in the guise of a neo-Freudian psychonumeranalyst 1966 Feb: Recreational numismatics, or a purse of coin puzzles 1966 Mar
The cards are then dealt into three piles one at a time, like when dealing out hands in a card game. Each time they are dealt out, after the spectator indicates which pile contains the thought-of card, the magician places that pile between the other two. After the first time, the card will be one of the ones in position 8-14.
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