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  2. Eudaimonia - Wikipedia

    en.wikipedia.org/wiki/Eudaimonia

    In terms of its etymology, eudaimonia is an abstract noun derived from the words eû (good, well) and daímōn (spirit or deity). [2]Semantically speaking, the word δαίμων (daímōn) derives from the same root of the Ancient Greek verb δαίομαι (daíomai, "to divide") allowing the concept of eudaimonia to be thought of as an "activity linked with dividing or dispensing, in a good way".

  3. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character's skills and abilities." [2] In some games, such as older versions of Dungeons & Dragons the attribute is used on its own to determine outcomes, whereas in many games, beginning with Bunnies ...

  4. Moral character - Wikipedia

    en.wikipedia.org/wiki/Moral_character

    Moral character or character (derived from charaktêr) is an analysis of an individual's steady moral qualities. The concept of character can express a variety of attributes, including the presence or lack of virtues such as empathy , courage , fortitude , honesty , and loyalty , or of good behaviors or habits ; these attributes are also a part ...

  5. Statistic (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Statistic_(role-playing_games)

    A skill represents the learned knowledge and abilities of a character. Skills are known by various names, including proficiencies, abilities, powers, talents and knacks. During character creation, a player character's skills are generally chosen from a long list. A character may have a fixed number of starting skills, or they may be paid for ...

  6. Soft skills - Wikipedia

    en.wikipedia.org/wiki/Soft_skills

    The term "soft skills" was created by the U.S. Army in the late 1960s. It refers to any skill that does not employ the use of machinery. The military realized that many important activities were included within this category, and in fact, the social skills necessary to lead groups, motivate soldiers, and win wars were encompassed by skills they had not yet catalogued or fully studied.

  7. Character class - Wikipedia

    en.wikipedia.org/wiki/Character_class

    It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. [3] Some systems eschew the use of classes and levels entirely; [2] others hybridize them with skill-based systems [5] or emulate them with character templates. [citation needed]

  8. Social skills - Wikipedia

    en.wikipedia.org/wiki/Social_skills

    Social skills build essential character traits like trustworthiness, respectfulness, responsibility, fairness, caring, and citizenship. These traits help build an internal moral compass, allowing individuals to make good choices in thinking and behavior, resulting in social competence.

  9. Sportsmanship - Wikipedia

    en.wikipedia.org/wiki/Sportsmanship

    Some popular examples of good sportsmanship include shaking hands, helping an opponent who may have fallen over, encouraging everyone, cheering, clapping or giving high-fives, and being respectful to everyone including teammates, the opposition, parents, and officials. [11]