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Macro generally refers to managing large quantities of tasks at the same time. For example, building units from various structures throughout the game while also building more structures, scouting, creating new bases, etc. This is different from micro, which is generally controlling small numbers of units and giving them very specific orders.
The "Genius Terran" (also known as "Tornado Terran") started his pro-gaming career by beating ChRh (Choi In Kyu) on the "Amateur vs Pro" TV show. He has a consistent and dominating style, backed up with excellent macro. A strong micro among all StarCraft players (e.g. Nada's Vultures), Nada's infantry army had good performance. He has been on ...
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One of the most infamous versions of a rush is the "Zergling rush" from the real-time strategy game StarCraft, where the Zerg player would morph one of their starting workers (or the first one produced) into a spawning pool immediately and use all of their resources to produce Zerglings, attacking once they have enough to overwhelm any early ...
StarCraft 64 lacked the online multiplayer capabilities and speech in mission briefings. In addition, cut scenes were shortened. [65] StarCraft 64 was a runner-up for GameSpot's annual "Best Game Story" and "Best Strategy Game" awards among console games, which went respectively to Summoner and Ogre Battle 64. [69]
Its revenue dipped 1% in 2023, and analysts expect another 5% drop for 2024 as it faced tough macro headwinds. In 2025, analysts expect its revenue to grow 2% as the macro environment warms up, ...
StarCraft is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. [1] The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance among four species—the adaptable and mobile Terrans, the ever-evolving insectoid Zerg, the powerful and enigmatic Protoss, and the godlike Xel'Naga creator ...
Conceived by Chris Metzen and James Phinney, the StarCraft series has been a commercial and critical success. The first game, StarCraft, is regarded as being highly influential in the real-time strategy genre. [6] Combined with its official expansion, Brood War, over 10 million copies of StarCraft have been sold globally. [7]