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  2. Anatomical plane - Wikipedia

    en.wikipedia.org/wiki/Anatomical_plane

    The axes and sagittal plane are the same for bipeds and quadrupeds, but the orientations of the coronal and transverse planes switch. The axes on particular pieces of equipment may or may not correspond to the axes of the body, especially since the body and the equipment may be in different relative orientations.

  3. Anatomical terms of location - Wikipedia

    en.wikipedia.org/wiki/Anatomical_terms_of_location

    The coronal plane, also called the frontal plane, which divides the body into front and back. [2] The transverse plane, also called the axial plane or horizontal plane, which is perpendicular to the other two planes. [2] In a human, this plane is parallel to the ground; in a quadruped, this divides the animal into anterior and posterior ...

  4. Radial plane - Wikipedia

    en.wikipedia.org/wiki/Radial_plane

    A radial plane is an anatomical plane that is used to describe a virtual slice along a radius of a somewhat cylindrical shaped body part. [1] The radial planes need not be perfectly drawn to overlap on an exact intersection point, particularly when the body part being sectioned is not a perfect cylinder, such as in the case of the maxilla and ...

  5. Anatomical terms of neuroanatomy - Wikipedia

    en.wikipedia.org/wiki/Anatomical_terms_of_neuro...

    The anatomical axes of orientation of the human brain are at odds with the anatomical axes of the human body in the standard anatomical position. Red axis shows how the head bent forward as the back pointed upwards: c: Caudal r: Rostral Yellow axes show the conventions for naming directions in the brain itself: c: Caudal (though not tail ...

  6. Book of Artifacts - Wikipedia

    en.wikipedia.org/wiki/Book_of_Artifacts

    The book's 8-page introduction on pages 3–10 provides an overview of the contents and the significance of artifacts within the game. One page is spent in an attempt to clear up some misconceptions regarding artifacts, including "Artifacts are too powerful for a campaign," "All artifacts have horrible curses that keep them from being useful," "Artifacts are just collections of random powers ...

  7. Axes conventions - Wikipedia

    en.wikipedia.org/wiki/Axes_conventions

    For positive y- and z-axis, we have to face two different conventions: In case of land vehicles like cars, tanks etc., which use the ENU-system (East-North-Up) as external reference (World frame), the vehicle's (body's) positive y- or pitch axis always points to its left, and the positive z- or yaw axis always points up. World frame's origin is ...

  8. Torment: Tides of Numenera - Wikipedia

    en.wikipedia.org/wiki/Torment:_Tides_of_Numenera

    An early in-game screenshot from "the Bloom" area. Torment: Tides of Numenera uses the Unity engine to display the pre-rendered 2.5D isometric perspective environments. [2] [3] The tabletop ruleset of Monte Cook's Numenera has been adapted to serve as the game's rule mechanic, and its Ninth World setting is where the events of Torment: Tides of Numenera take place. [4]

  9. The Legendary Axe - Wikipedia

    en.wikipedia.org/wiki/The_Legendary_Axe

    The Legendary Axe is a side-scrolling action/platform video game in which the player assumes the role of Gogan, [2] who sets out through six differently-themed levels (called "zones") including jungles, caves, and mountains; the object is to defeat creatures such as "frog men", bears, and giant spiders with his Legendary Axe "Sting"; eliminate Jagu and his cult; and rescue Flare.