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  2. Cutting-plane method - Wikipedia

    en.wikipedia.org/wiki/Cutting-plane_method

    Cutting planes were proposed by Ralph Gomory in the 1950s as a method for solving integer programming and mixed-integer programming problems. However, most experts, including Gomory himself, considered them to be impractical due to numerical instability, as well as ineffective because many rounds of cuts were needed to make progress towards the solution.

  3. Simplex algorithm - Wikipedia

    en.wikipedia.org/wiki/Simplex_algorithm

    In inequalities where ≥ appears such as the second one, some authors refer to the variable introduced as a surplus variable. Third, each unrestricted variable is eliminated from the linear program. This can be done in two ways, one is by solving for the variable in one of the equations in which it appears and then eliminating the variable by ...

  4. Inequality (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Inequality_(mathematics)

    For instance, to solve the inequality 4x < 2x + 1 ≤ 3x + 2, it is not possible to isolate x in any one part of the inequality through addition or subtraction. Instead, the inequalities must be solved independently, yielding x < ⁠ 1 / 2 ⁠ and x ≥ −1 respectively, which can be combined into the final solution −1 ≤ x < ⁠ 1 / 2 ⁠.

  5. Fourier–Motzkin elimination - Wikipedia

    en.wikipedia.org/wiki/Fourier–Motzkin_elimination

    Since all the inequalities are in the same form (all less-than or all greater-than), we can examine the coefficient signs for each variable. Eliminating x would yield 2*2 = 4 inequalities on the remaining variables, and so would eliminating y. Eliminating z would yield only 3*1 = 3 inequalities so we use that instead.

  6. Interior-point method - Wikipedia

    en.wikipedia.org/wiki/Interior-point_method

    An interior point method was discovered by Soviet mathematician I. I. Dikin in 1967. [1] The method was reinvented in the U.S. in the mid-1980s. In 1984, Narendra Karmarkar developed a method for linear programming called Karmarkar's algorithm, [2] which runs in provably polynomial time (() operations on L-bit numbers, where n is the number of variables and constants), and is also very ...

  7. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011. In 2020, the company was acquired by American educational technology website Course Hero. [3] [4]