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  2. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character's skills and abilities." [2] In some games, such as older versions of Dungeons & Dragons the attribute is used on its own to determine outcomes, whereas in many games, beginning with Bunnies ...

  3. Ching Roi Ching Lan - Wikipedia

    en.wikipedia.org/wiki/Ching_Roi_Ching_Lan

    Ching Roi Ching Lan (Thai: ชิงร้อยชิงล้าน), also known as Ching 100 Ching 1,000,000, is a Thai game show. It was first introduced in 1990. It is one of the most popular game shows in Thailand and has survived on screen until now. The show is divided into four sections, and the participants are the hosts, the comedy ...

  4. Statistic (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Statistic_(role-playing_games)

    In some games, such as World of Warcraft, the base attribute scores are determined by the character's race and class (however the vast majority of stat points will be obtained through end-game gear/equipment). Because they represent common, in-born characteristics and not learned capabilities (as skills do), in many games they are fixed for the ...

  5. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    A well-rounded party of characters requires a variety of abilities offered by the classes found within the game. Dungeons & Dragons was the first game to introduce the usage of character classes to role-playing. [1] Many other traditional role-playing games and massively multiplayer online role-playing games have since adopted the concept as well.

  6. Alignment (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Alignment_(role-playing_games)

    In some role-playing games (RPGs), alignment is a categorization of the moral and ethical perspective of the player characters, non-player characters, monsters, and societies in the game. Not all role-playing games have such a system, and some narrativist role-players consider such a restriction on their characters' outlook on life to be overly ...

  7. Character race - Wikipedia

    en.wikipedia.org/wiki/Character_race

    Character race is a descriptor used to describe the various sapient species and beings that make up the setting in modern fantasy and science fiction.In many tabletop role-playing games and video games, players may choose to be one of these creatures when creating their player character (PC) or encounter them as a non-player character (NPC).

  8. Cognitive hierarchy theory - Wikipedia

    en.wikipedia.org/wiki/Cognitive_Hierarchy_Theory

    Cognitive Hierarchy Theory explains the observed pattern of opportunistic cooperation found in many games, without being susceptible to speculation about players' traits, such as intelligence or motivations. In the centipede game, the eventual defection of most players signifies that most players are strategic and non-altruistic.

  9. Pendragon (role-playing game) - Wikipedia

    en.wikipedia.org/wiki/Pendragon_(role-playing_game)

    The rules system of Pendragon is most notable for its system of personality traits and passions that both control and represent the character's behavior. Otherwise, it uses fairly traditional game mechanics for normal play, based to some degree on the Basic Role-Playing (BRP) system,. [1]