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In intimate relationships, mind games can be used to undermine one partner's belief in the validity of their own perceptions. [5] Personal experience may be denied and driven from memory, [6] and such abusive mind games may extend to the denial of the victim's reality, social undermining, and downplaying the importance of the other partner's concerns or perceptions. [7]
The origins of The Game are uncertain. The most common hypothesis is that The Game derives from another mental game, Finchley Central.While the original version of Finchley Central involves taking turns to name stations, in 1976, members of the Cambridge University Science Fiction Society (CUSFS) developed a variant wherein the first person to think of the titular station loses.
Psychological horror games are a breed of horror games with a particular focus on mental, emotional, and psychological states to frighten, disturb, or unsettle its audience. Psychological horror games differ from survival horror games in that the game focuses not on jump scares or monsters but rather on disturbing situations.
Zero-sum thinking perceives situations as zero-sum games, where one person's gain would be another's loss. [1] [2] [3] The term is derived from game theory. However, unlike the game theory concept, zero-sum thinking refers to a psychological construct—a person's subjective interpretation of a situation. Zero-sum thinking is captured by the ...
Psychological horror video games are a subgenre of horror video games. While such games may be based on any style of gameplay , they are generally more exploratory and "seek to instigate a sense of doubt about what might really be happening" in the player.
The prevalence and popularity of video games in recent years has created a wealth of psychological studies centred around them. While the bulk of those studies have covered video game violence and addiction , some mental health practitioners in the West, are becoming interested in including such games as therapeutic tools.
Psychological thrillers can be complex, and reviewers may recommend a second or third viewing to "decipher its secrets." [14] Common elements may include stock characters, such as a hardboiled detective and serial killer, involved in a cat and mouse game. [15]
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the Oxford English Dictionary offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", [1] in the field of psychology, the term is used more loosely in four senses: