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  2. Template:Rip City Remix current roster - Wikipedia

    en.wikipedia.org/wiki/Template:Rip_City_Remix...

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  3. Category:Rip City Remix - Wikipedia

    en.wikipedia.org/wiki/Category:Rip_City_Remix

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  4. Game demo - Wikipedia

    en.wikipedia.org/wiki/Game_demo

    A non-playable demo is a recording of game-play, either recorded in a video, or played through using the game's own engine showing off the game's features. They are mainly displayed at gaming conventions, such as E3, when the game is still in early production as a technology or game-play preview. Such demos might also be distributed through the ...

  5. Rip City Remix - Wikipedia

    en.wikipedia.org/wiki/Rip_City_Remix

    On April 26, 2023, the Portland Trail Blazers announced that they would be launching an NBA G League team for the 2023–24 season [2] [3] [4] and on June 15, they hired Jim Moran to be their first head coach. [5] On June 8 they held a expansion draft and selected 14 players. On June 26, the team's logo and name were unveiled as the Rip City ...

  6. Category:Rip City Remix players - Wikipedia

    en.wikipedia.org/wiki/Category:Rip_City_Remix...

    For players on the Rip City Remix of the NBA G League. Pages in category "Rip City Remix players" The following 32 pages are in this category, out of 32 total.

  7. Template:Rip City Remix roster - Wikipedia

    en.wikipedia.org/wiki/Template:Rip_City_Remix_roster

    Download as PDF; Printable version; ... Rip City Remix roster. Players Coaches Pos. No. Name Height Weight DOB From G: 42: Bouknight, James: 6 ft 4 in (1.93 m) ...

  8. Killer Loop - Wikipedia

    en.wikipedia.org/wiki/Killer_Loop

    The Hawaii level of this game was released as a demo with the tune 'Coppermine' from the soundtrack to accompany it. The demo was featured on an Official UK PlayStation Magazine free demo disc (number 52) in December 1999. This helped to advertise the game for the PlayStation console.

  9. Compulsion loop - Wikipedia

    en.wikipedia.org/wiki/Compulsion_loop

    A compulsion loop may be distinguished further from a core loop; while many games have a core loop of activities that a player may repeat over and over again, such as combat within a role-playing game, a compulsion loop is particularly designed to guide the player into anticipation for the potential reward from specific activities. [1]