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In Python, jagged arrays are not native but one can use list comprehensions to create a multi-dimensional list which supports any dimensional matrix: [8]
In computer science, an array is a data structure consisting of a collection of elements (values or variables), of same memory size, each identified by at least one array index or key. An array is stored such that the position of each element can be computed from its index tuple by a mathematical formula.
Elements can be removed from the end of a dynamic array in constant time, as no resizing is required. The number of elements used by the dynamic array contents is its logical size or size, while the size of the underlying array is called the dynamic array's capacity or physical size, which is the maximum possible size without relocating data. [2]
A Data Matrix on a Mini PCI card, encoding the serial number 15C06E115AZC72983004. The most popular application for Data Matrix is marking small items, due to the code's ability to encode fifty characters in a symbol that is readable at 2 or 3 mm 2 (0.003 or 0.005 sq in) and the fact that the code can be read with only a 20% contrast ratio. [1]
NumPy (pronounced / ˈ n ʌ m p aɪ / NUM-py) is a library for the Python programming language, adding support for large, multi-dimensional arrays and matrices, along with a large collection of high-level mathematical functions to operate on these arrays. [3]
With Python standard lists (which are dynamic arrays), every slice is a copy. Slices of NumPy arrays, by contrast, are views onto the same underlying buffer. 1992: Fortran 90 and above
A container, usually a two- or three-dimensional convex region, possibly of infinite size. Multiple containers may be given depending on the problem. A set of objects, some or all of which must be packed into one or more containers. The set may contain different objects with their sizes specified, or a single object of a fixed dimension that ...
A sprite can be thought of as a simple 2D image, but can also be a container for other sprites. In Cocos2D, sprites are arranged together to form a scene, like a game level or a menu. Sprites can be manipulated in code based on events or actions or as part of animations. The sprites can be moved, rotated, scaled, have their image changed, etc.