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The original Backrooms image posted on 4chan, of a HobbyTown under renovation.. The Backrooms are a fictional location originating from a 2019 4chan thread. One of the best known examples of the liminal space aesthetic, the Backrooms are usually portrayed as an impossibly large extradimensional expanse of empty rooms, accessed by exiting ("no-clipping out of") reality.
It is loosely based on the Backrooms urban legend. The series debuted in 2022 with the short film "The Backrooms (Found Footage)" which has over 64 million views as of January 2025. Parsons would expand his series to include twenty more short films. The series is slated for a film adaptation with Parsons set to direct, alongside A24 producing ...
The creepypasta showed an image exemplifying a liminal space—a hallway with yellow carpets and wallpaper—with a caption purporting that by "noclipping out of bounds in real life", one may enter the Backrooms, an empty wasteland of corridors with nothing but "the stink of old moist carpet, the madness of mono-yellow, the endless background ...
MyHouse.wad (known also as MyHouse.pk3, or simply MyHouse) is a map for Doom II created by Steve Nelson. It is a subversive horror-thriller that revolves around a house that continues to change in shape, sometimes drastically and in a non-euclidean manner.
This map of the Falkland Islands incorporates several elements of map layout: a title, a scale bar, a legend, and an inset map. This is a compromise between the fluid and compartmentalized approaches to layout order, with the non-map elements sitting "on top" of the main map. Here, the top-heavy main map is balanced by the non-map elements below.
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In mathematics, more specifically in topology, an open map is a function between two topological spaces that maps open sets to open sets. [1] [2] [3] That is, a function : is open if for any open set in , the image is open in . Likewise, a closed map is a function that maps closed sets to closed sets.
Level of detail may refer to: Level of detail (writing) , the level of abstraction in written works Level of detail (computer graphics) , the complexity of a 3D model representation