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In self publishing, authors publish their own book. It is possible for an author to single-handedly carry out the whole process. However increasingly, authors are recognizing that to compete effectively, they need to produce a high quality product, and they are engaging professionals for specific services as needed (such as editors or cover designers). [3]
Gamebooks range widely in terms of the complexity of the game aspect. At one end are the branching-plot novels, which require the reader to make choices but are otherwise like regular novels (this style is exemplified by the originator of the gamebook format, Choose Your Own Adventure, and is sometimes referred to as "American style").
Choose Your Own Adventure is a series of children's gamebooks where each story is written from a second-person point of view, with the reader assuming the role of the protagonist and making choices that determine the main character's actions and the plot's outcome.
Constructing a Story (French: Construire un récit) by filmmaker and script doctor Yves Lavandier (Writing Drama) is a treatise on conceiving and writing stories for the cinema, the theater, television, and comic books, but also for novels, albeit to a lesser degree. The English edition, translated by story consultant Alexis Niki, was published ...
There are normally two "main stories" and one "side story" which have their own set of choices, and a certain decision - usually at the first two choices that will determine which of the two "stories" the reader will be a part of, the side story will usually feature inside one of the two main stories, would consist of a small group of choices ...
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