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Fallout 3 was released for Microsoft Windows, PlayStation 3, and Xbox 360 on October 28, 2008 in North America, October 30 in Europe and Australia, and December 4 in Japan. [33] [34] In its first week of release, Fallout 3 had sold 4.7 million copies worldwide, and grossed $300 million. [34]
A video game walkthrough is a guide aimed towards improving a player's skill within a particular video game and often designed to assist players in completing either an entire video game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload or live ...
Operation: Anchorage is the first Fallout 3 downloadable content pack, and takes place as a virtual reality "military simulation" in the main game where the player character is stripped of their equipment and is forced to use the replacements provided. The content focuses on the titular event in Fallout ' s alternate history.
Although the game takes place in the Fallout universe, it does not follow or continue the story of either Fallout or Fallout 2. Fallout Tactics shipped with a bonus CD when it was pre-ordered. The bonus CD included Fallout: Warfare, a table-top miniatures game based on the Fallout universe, as well as a bonus mission for the main game.
GameZone brings you the complete walkthrough on Far Cry 3. Click on the links to be taken to the appropriate section and click the "Back to the top >" link to return to the top. Buy Far Cry 3 ...
Fallout is a role-playing video game.The player begins by selecting one of three characters, or one with player-customized attributes. [2] The protagonist, known as the Vault Dweller, [b] has seven primary statistics that the player can set: strength, perception, endurance, charisma, intelligence, agility, and luck. [6]
Welcome to the world of Crysis 3, a deep jungle experience awaits you in the Dystopian New York setting as you battle through hordes of CELL operatives and search for the evasive Alpha Ceph...
Players saw no need of buying a book if a significant part of the content was online; and there was no point paying for online content from one site, if it was available for free on another site. As a result, Square abandoned the online strategy guide concept and released traditional printed guides for future games. [4]