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  2. Template:3D computer graphics - Wikipedia

    en.wikipedia.org/wiki/Template:3D_computer_graphics

    Three-dimensional (3D) computer graphics; Fundamentals; Modeling; Scanning; Rendering; Printing; Primary uses; 3D models; Computer-aided design; Graphic design; Video ...

  3. Thingiverse - Wikipedia

    en.wikipedia.org/wiki/Thingiverse

    Thingiverse is one of the first websites [15] to allow customization of parametric designs made with OpenSCAD. OpenSCAD is a free and open source software that uses scripting to design 3D objects. [16] Many 3D printers can be upgraded with 3D-printed parts. Thingiverse users produce many improvements and modifications for a variety of platforms.

  4. Template:3D software - Wikipedia

    en.wikipedia.org/wiki/Template:3D_software

    Template: 3D software. ... 3D computer graphics software produces stand-still or animated computer-generated imagery (CGI) through 3D modeling and 3D rendering.

  5. Template:Non-free 3D art - Wikipedia

    en.wikipedia.org/wiki/Template:Non-free_3D_art

    This template is used on approximately 2,600 pages and changes may be widely noticed. Test changes in the template's /sandbox or /testcases subpages, or in your own user subpage . Consider discussing changes on the talk page before implementing them.

  6. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    A 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object for viewing capability on a simpler plane.

  7. 3D computer graphics - Wikipedia

    en.wikipedia.org/wiki/3D_computer_graphics

    The earliest known example is 3D Art Graphics, a set of 3-D computer graphics effects, written by Kazumasa Mitazawa and released in June 1978 for the Apple II. [6] [7] Virtual Reality 3D is a version of 3D computer graphics. [8] With the first headset coming out in the late 1950s, the popularity of VR didn't take off until the 2000s.