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There are four basic approaches to classifying the games used in physical education: [1]. Game categories This is a classification scheme proposed by Nicols, who classifies games according to three major categories: the game's physical requirements (i.e. what the game requires in addition to the players — equipment, size and nature of playing field, and so forth), the structure of the game ...
A mathematical game is a game whose rules, strategies, and outcomes are defined by clear mathematical parameters. [ 1 ] [ verification needed ] [ clarification needed ] Often, such games have simple rules and match procedures, such as tic-tac-toe and dots and boxes .
Classification of quadrilaterals by their symmetry subgroups. [18] The 8-fold symmetry of the square is labeled as r8, at the top of the image. The "gyrational square" below it corresponds to the subgroup of four orientation-preserving symmetries of a square, using rotations but not reflections. The square is the most symmetrical of the ...
Constant sum: A game is a constant sum game if the sum of the payoffs to every player are the same for every single set of strategies. In these games, one player gains if and only if another player loses. A constant sum game can be converted into a zero sum game by subtracting a fixed value from all payoffs, leaving their relative order unchanged.
A Watt quadrilateral is a quadrilateral with a pair of opposite sides of equal length. [6] A quadric quadrilateral is a convex quadrilateral whose four vertices all lie on the perimeter of a square. [7] A diametric quadrilateral is a cyclic quadrilateral having one of its sides as a diameter of the circumcircle. [8]
A 2-spot game of Sprouts. The game ends when the first player is unable to draw a connecting line between the only two free points, marked in green. The game is played by two players, [2] starting with a few spots drawn on a sheet of paper. Players take turns, where each turn consists of drawing a line between two spots (or from a spot to ...
Other names for these quadrilaterals are concyclic quadrilateral and chordal quadrilateral, the latter since the sides of the quadrilateral are chords of the circumcircle. Usually the quadrilateral is assumed to be convex, but there are also crossed cyclic quadrilaterals. The formulas and properties given below are valid in the convex case.
Four square dates to at least the 1950s. A game called four square is mentioned in newspapers in the northeastern United States at least as far back as the 1950s, but the rules are not explained. [3] [4] A 1953 teacher's manual describes four square with the same rules used today. [5]