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An AI accelerator, deep learning processor or neural processing unit (NPU) is a class of specialized hardware accelerator [1] or computer system [2] [3] designed to accelerate artificial intelligence (AI) and machine learning applications, including artificial neural networks and computer vision.
Autonomy-oriented computation is a paradigm proposed by Jiming Liu in 2001 that uses artificial systems imitating social animals' collective behaviours to solve difficult computational problems. For example, ant colony optimization could be studied in this paradigm.
The PlayStation 2 was unusual in that one of its vector-float units could function as an autonomous DSP executing its own instruction stream, or as a coprocessor driven by ordinary CPU instructions. 3D graphics applications tend to lend themselves well to SIMD processing as they rely heavily on operations with 4-dimensional vectors.
Tesla operates several massively parallel computing clusters for developing its Autopilot advanced driver assistance system. Its primary unnamed cluster using 5,760 Nvidia A100 graphics processing units (GPUs) was touted by Andrej Karpathy in 2021 at the fourth International Joint Conference on Computer Vision and Pattern Recognition (CCVPR 2021) to be "roughly the number five supercomputer in ...
A graphics processing unit (GPU) is a specialized electronic circuit initially designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal computers, workstations, and game consoles.
The company selected triangles as its design theme. As Huang explained in a blog post, the triangle is "the fundamental building block of computer graphics". [67] In 2014, Nvidia ported the Valve games Portal and Half Life 2 to its Nvidia Shield tablet as Lightspeed Studio.
General-purpose computing on graphics processing units (GPGPU, or less often GPGP) is the use of a graphics processing unit (GPU), which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the central processing unit (CPU).
While Nees does not himself remember, this was the title of his doctoral thesis published a few years later. [4] The correct title of the first exhibition and catalog was "computer-grafik". [5] "Generative art" and related terms was in common use by several other early computer artists around this time, including Manfred Mohr [1] and Ken Knowlton.