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Necromancy (/ ˈ n ɛ k r ə m æ n s i /) [1] [2] is the practice of magic involving communication with the dead by summoning their spirits as apparitions or visions for the purpose of divination; imparting the means to foretell future events and discover hidden knowledge.
Articles relating to necromancy, the practice of magic or black magic involving communication with the dead – either by summoning their spirits as apparitions, visions or raising them bodily – for the purpose of divination.
This school "involves the ability to change the appearance of something, by creating a phantasm". [1]: 113 The school is known as Illusion/Phantasm prior to 3rd edition and Illusion in 3rd and 3.5 editions. [30] Wizards who specialize in this school are known as Illusionists. [29] Necromancy Necromancy [1]: 111
Often such a creature is the result of a willful transformation, as a powerful wizard skilled in necromancy who seeks eternal life uses rare substances in a magical ritual to become undead. Unlike zombies, which are often depicted as mindless, liches are sapient revenants, retaining their previous intelligence and magical abilities. Liches are ...
Statue of H. P. Lovecraft, the author who created the Necronomicon as a fictional grimoire and featured it in many of his stories. The Necronomicon, also referred to as the Book of the Dead, or under a purported original Arabic title of Kitab al-Azif, is a fictional grimoire (textbook of magic) appearing in stories by the horror writer H. P. Lovecraft and his followers.
Daemonologie—in full Dæmonologie, In Forme of a Dialogue, Divided into three Books: By the High and Mightie Prince, James &c.—was first published in 1597 [1] by King James VI of Scotland (later also James I of England) as a philosophical dissertation on contemporary necromancy and the historical relationships between the various methods of divination used from ancient black magic.
In 2nd edition, each power is tied to an ability score (generally Constitution, Intelligence or Wisdom). In 3rd edition, each discipline is tied to an ability score; and in 3.5 edition, all powers use the same ability score, either Intelligence, Wisdom, or Charisma depending on the user's class. Earlier editions also included psionic combat.
The cleric character class first appeared in the original edition of Dungeons & Dragons. [2] [3]: 18 In the original edition, the class is described as gaining "some of the advantages from both of the other two classes (Fighting-Men and Magic-Users) in that they have the use of magic armor and all non-edged magic weapons (no arrows!), as well as a number of their own spells.