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  2. Mingw-w64 - Wikipedia

    en.wikipedia.org/wiki/Mingw-w64

    Mingw-w64 is a free and open-source suite of development tools that generate Portable Executable (PE) binaries for Microsoft Windows. It was forked in 2005–2010 from MinGW ( Minimalist GNU for Windows ).

  3. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    ARB vertex shader; ARB fragment shader; ARB shader objects; ARB geometry shader 4; ARB tessellation shader; ARB compute shader; GLSL shaders can also be used with Vulkan, and are a common way of using shaders in Vulkan. GLSL shaders are precompiled before use, or at runtime, into a binary bytecode format called SPIR-V, usually using offline ...

  4. MinGW - Wikipedia

    en.wikipedia.org/wiki/MinGW

    MinGW ("Minimalist GNU for Windows"), formerly mingw32, is a free and open source software development environment to create Microsoft Windows applications.. MinGW includes a port of the GNU Compiler Collection (GCC), GNU Binutils for Windows (assembler, linker, archive manager), a set of freely distributable Windows specific header files and static import libraries which enable the use of the ...

  5. TDM-GCC - Wikipedia

    en.wikipedia.org/wiki/TDM-GCC

    It combines the most recent stable release of the GCC toolset, a few patches for Windows-friendliness, and the free and open-source MinGW runtime APIs to create an open-source alternative to Microsoft's compiler and platform SDK. It is able to build 32-bit or 64-bit binaries, for any version of Windows since Windows 98.

  6. Simple and Fast Multimedia Library - Wikipedia

    en.wikipedia.org/wiki/Simple_and_Fast_Multimedia...

    It is written in C++ with bindings available for Ada, C, Crystal, D, Euphoria, Go, Java, Julia, .NET, Nim, OCaml, Python, Ruby, Rust, Node.js, Beef and Zuko. [3] Experimental mobile ports were made available for Android and iOS with the release of SFML 2.2. [4] SFML handles creating and input to windows, and creating and managing OpenGL contexts.

  7. Visual Studio Code - Wikipedia

    en.wikipedia.org/wiki/Visual_Studio_Code

    Visual Studio Code was first announced on April 29, 2015 by Microsoft at the 2015 Build conference. A preview build was released shortly thereafter. [13]On November 18, 2015, the project "Visual Studio Code — Open Source" (also known as "Code — OSS"), on which Visual Studio Code is based, was released under the open-source MIT License and made available on GitHub.

  8. GNU Compiler Collection - Wikipedia

    en.wikipedia.org/wiki/GNU_Compiler_Collection

    The GCJ Java compiler can target either a native machine language architecture or the Java virtual machine's Java bytecode. [81] When retargeting GCC to a new platform, bootstrapping is often used. Motorola 68000, Zilog Z80, and other processors are also targeted in the GCC versions developed for various Texas Instruments, Hewlett Packard ...

  9. Visual Studio - Wikipedia

    en.wikipedia.org/wiki/Visual_Studio

    Visual Studio includes a debugger that works both as a source-level debugger and as a machine-level debugger. It works with both managed code as well as native code and can be used for debugging applications written in any language supported by Visual Studio.