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The original Resident Evil 4 was released for the GameCube in 2005. Development of the remake reportedly began around 2018, led by the studio M-Two. [15] Capcom brought the development in-house in early 2021, led by the Division 1 team, with many staff members who worked on the 2019 remake of Resident Evil 2 returning for Resident Evil 4. [16]
The game revolves around the personal stories and tragedies in the Resident Evil series. The game is composed of four scenarios that retell and recapitulate the events of Resident Evil 2 and Resident Evil — Code: Veronica; A hidden scenario Darkness Falls focuses on Jack Krauser and serves as a prequel to Resident Evil 4
Another, called the Resident Evil 4: Premium Edition, was packaged in a SteelBook media case, along with the art book, a documentary DVD, and a cel art of Ada. [78] A PC port of Resident Evil 4 developed by Sourcenext was released in Hong Kong on February 1, 2007, published by Typhoon Games.
Resident Evil, known as Biohazard (バイオハザード, Baiohazādo) in Japan, is a Japanese horror game series and media franchise created by Capcom.It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments inhabited by zombies and other mutated creatures.
Resident Evil Village received "generally favorable" reviews from critics, according to review aggregator website Metacritic. [64] [66] [67] Some critics noted the more action-centered gameplay in comparison to Resident Evil 7, and compared the switch in direction to that of Resident Evil 4.
Resident Evil 6 was also contained in Biohazard Anniversary Package, a special edition for Resident Evil ' s seventeenth anniversary released in Japan on 22 March 2013 alongside the PC version. [40] [41] Resident Evil 6 was re-released on PlayStation 4 and Xbox One with graphical enhancements and all DLC on 29 March 2016. [42]
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MT Framework is a game engine created by Capcom. "MT" stands for "Multi-Thread", "Meta Tools" and "Multi-Target". While initially MT Framework was intended to power 2006's Dead Rising and Lost Planet: Extreme Condition only, Capcom later decided for their internal development divisions to adopt it as their default engine.