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A sequel for Victoria: An Empire Under the Sun was announced on August 19, 2009 as part of GamesCon 2009. Johan Andersson, the lead programmer for Paradox Interactive at the time, talked about the changes in gameplay compared to the previous game and showed the first screenshots of the game, which showed a map of Europe and various interface elements.
In 2007, the studio debuted a new game engine, called Clausewitz Engine in Europa Universalis III. [10] Named after the Prussian general Carl von Clausewitz , the new engine is written in the C++ programming language and provides a 3D view of part or the totality of the world map, depending on the played game.
This is a selected list of Source engine mods (modifications), the game engine created by Valve for most of their games, including Half-Life, Team Fortress 2, and Portal, as well as licensed to third parties. This list is divided into single-player and multiplayer mods.
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Victoria: An Empire Under the Sun is a grand strategy videogame by Paradox Entertainment (now known as Paradox Interactive), released in 2003. It covers primarily its namesake the Victorian period (1837–1901) and beyond, specifically 1836–1920 for the main game, and extends until 1936 if the expansion is installed.
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In the lead up to the game's announcement, Victoria 3 was seen as a meme by the Paradox fanbase due to players constantly asking about it, only to be ignored, with many joking that it would never see a release or that any mention of the number 'three' from an official Paradox source meant that the game was on the way.
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