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This is a list of Wii games with traditional control schemes. Nintendo's Wii video game console, released in 2006, primarily focuses on the use of an unconventional video game controller, in the form of the Wii Remote. The controller emphasizes the use of motion control through an unconventional remote control form factor.
Wii Sports is a collection of five sports simulations designed to demonstrate the motion-sensing capabilities of the Wii Remote. The five sports included are tennis, baseball, bowling, golf, and boxing. Players use the Wii Remote to mimic actions performed in real-life sports, such as swinging a tennis racket or rolling a bowling ball. [1]
[2] [3] Similarly to Wii Sports, Club consists of five minigames that replicate real-world sports: tennis, baseball, bowling, golf, and boxing. [4] Each game uses the Wii Remote Plus and its motion controls, [5] which the player uses to replicate the motions involved in its associated sport; Boxing is the only sport that also uses the Nunchuk.
The Wii Remote, [a] colloquially known as the Wiimote, is the primary game controller for Nintendo's Wii home video game console.An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with and manipulate items on screen via motion sensing, gesture recognition, and pointing using an accelerometer and optical sensor technology.
When in the Wii Menu, the left analog stick takes control of the cursor when the Wii Remote is not pointed at the screen. The Classic Controller can navigate through the Message Board, settings menus, and Wii Shop Channel , but becomes inactive on all other channels except for the YouTube channel which the directional button is the only way to ...
We Love Golf! is played by swinging the Wii Remote like a golf club. There are numerous courses in the game, including a beach resort and a desert ruin, as well as courses based around pirate and candy themes. [2] The game allows players to use Mii avatars as playable characters. [3]
Wii Play was one of several games that were developed as a part of Shigeru Miyamoto's "Wii Project", along with Wii Sports, Wii Fit, and Wii Music. The project was a compilation of several technical demos exhibiting the capabilities of the then-upcoming Wii console and its controller, the Wii Remote .
[48] Charles Herold of The New York Times gave the Wii version a positive reception, saying, "I actually got the best results when I sat on my couch and swung the remote from side to side, which generally resulted in straight, powerful drives. But I just didn’t feel right playing the game that way; I’m sure Tiger Woods wouldn’t approve."