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  2. Prisoner's dilemma - Wikipedia

    en.wikipedia.org/wiki/Prisoner's_dilemma

    The prisoner's dilemma is a game theory thought experiment involving two rational agents, each of whom can either cooperate for mutual benefit or betray their partner ("defect") for individual gain. The dilemma arises from the fact that while defecting is rational for each agent, cooperation yields a higher payoff for each.

  3. 100 prisoners problem - Wikipedia

    en.wikipedia.org/wiki/100_prisoners_problem

    The director randomly puts one prisoner's number in each closed drawer. The prisoners enter the room, one after another. Each prisoner may open and look into 50 drawers in any order. The drawers are closed again afterwards. If, during this search, every prisoner finds their number in one of the drawers, all prisoners are pardoned.

  4. Three prisoners problem - Wikipedia

    en.wikipedia.org/wiki/Three_Prisoners_problem

    The key to this problem is that the warden may not reveal the name of a prisoner who will be pardoned. If we eliminate this requirement, it can demonstrate the original problem in another way. The only change in this example is that prisoner A asks the warden to reveal the fate of one of the other prisoners (not specifying one that will be ...

  5. Game theory - Wikipedia

    en.wikipedia.org/wiki/Game_theory

    Many games studied by game theorists (including the famed prisoner's dilemma) are non-zero-sum games, because the outcome has net results greater or less than zero. Informally, in non-zero-sum games, a gain by one player does not necessarily correspond with a loss by another.

  6. Collective action problem - Wikipedia

    en.wikipedia.org/wiki/Collective_action_problem

    The prisoner's dilemma model is crucial to understanding the collective problem because it illustrates the consequences of individual interests that conflict with the interests of the group. In simple models such as this one, the problem would have been solved had the two prisoners been able to communicate.

  7. Induction puzzles - Wikipedia

    en.wikipedia.org/wiki/Induction_puzzles

    The three prisoners are ordered to stand in a straight line facing the front, with A in front and C at the back. They are told that there will be two black hats and three white hats. One hat is then put on each prisoner's head; each prisoner can only see the hats of the people in front of him and not on his own.

  8. Merrill M. Flood - Wikipedia

    en.wikipedia.org/wiki/Merrill_M._Flood

    Merrill Meeks Flood (1908 – 1991 [1]) was an American mathematician, notable for developing, with Melvin Dresher, the basis of the game theoretical Prisoner's dilemma model of cooperation and conflict while being at RAND in 1950 (Albert W. Tucker gave the game its prison-sentence interpretation, and thus the name by which it is known today).

  9. Collective action - Wikipedia

    en.wikipedia.org/wiki/Collective_action

    The ideal solution is then to undertake this as a collective action, the cost of which is shared. Situations like this include the prisoner's dilemma, a collective action problem in which no communication is allowed, the free rider problem, and the tragedy of the commons, also known as the problem with open access. [12]