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NationStates (formerly Jennifer Government: NationStates) is a multiplayer government simulation browser game created and developed by Max Barry. Based loosely on Barry's novel Jennifer Government , the game launched on 13 November 2002 with the site originally founded to publicize and promote the novel one week before its release.
To help promote the novel, Barry created a browser game titled Jennifer Government: NationStates (later shortened to NationStates). In the game, players make choices which are inspired by the novel and which affect the economy, society, and culture of their countries. [5] NationStates launched alongside the book and remains active as of 2025. [6]
A government simulation or political simulation is a game that attempts to simulate the government and politics of all or part of a nation. These games may include geopolitical situations (involving the formation and execution of foreign policy), the creation of domestic political policies, or the simulation of political campaigns. [1]
Pages for logged out editors learn more. Contributions; Talk; Jennifer Government: NationStates
[[Category:NationStates user templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:NationStates user templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
A video game walkthrough is a guide aimed towards improving a player's skill within a particular video game and often designed to assist players in completing either an entire video game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload or live ...
Big long sections about what some raider or defender group did in some operation are not relevant to NationStates, for the same reasons the United Kingdom article is not padded with irrelevant cruft about what Theresa May ate for breakfast on her last day as prime minister.
The faults, he says, are mainly caused by the game publishers' and guide publishers' haste to get their products on to the market; [5] "[previously] strategy guides were published after a game was released so that they could be accurate, even to the point of including information changes from late game 'patch' releases.