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A numeric character reference refers to a character by its Universal Character Set/Unicode code point, and a character entity reference refers to a character by a predefined name. A numeric character reference uses the format &#nnnn; or &#xhhhh; where nnnn is the code point in decimal form, and hhhh is the code point in hexadecimal form.
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During an online match, games must receive and process players' input within a certain time for each frame (equal to 16. 66 ms per frame at 60 FPS), and if a remote player's input of a particular frame (for example, of frame number 10) arrives when another one is already running (for example, in frame number 20, 166. 66 ms later ...
Microsoft defined a number of code pages known as the ANSI code pages (as the first one, 1252 was based on an apocryphal ANSI draft of what became ISO 8859-1). Code page 1252 is built on ISO 8859-1 but uses the range 0x80-0x9F for extra printable characters rather than the C1 control codes from ISO 6429 mentioned by ISO 8859-1. [24]
Units are represented in UCUM with reference to a set of seven base units. [5] The UCUM base units are the metre for measurement of length, the second for time, the gram for mass, the coulomb for charge, the kelvin for temperature, the candela for luminous intensity, and the radian for plane angle.
Generally run length is the number of bits for which signal remains unchanged. A run length of 3 for bit 1, represents a sequence 111. For instance, the pattern of magnetic polarizations on the disk might be +−−−−++−−−+++++, with runs of length 1, 4, 2, 3, and 6.
A special case of constant weight codes are the one-of-N codes, that encode bits in a code-word of bits. The one-of-two code uses the code words 01 and 10 to encode the bits '0' and '1'. A one-of-four code can use the words 0001, 0010, 0100, 1000 in order to encode two bits 00, 01, 10, and 11.
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