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  2. Rubicon model - Wikipedia

    en.wikipedia.org/wiki/Rubicon_model

    A feedback model of the motivation-volition process. Lower labels are terminology of Zimmerman. [1] [2] In psychological theories of motivation, the Rubicon model, more completely the Rubicon model of action phases, makes a distinction between motivational and volitional processes. The Rubicon model "defines clear boundaries between ...

  3. Reward system - Wikipedia

    en.wikipedia.org/wiki/Reward_system

    The reward system (the mesocorticolimbic circuit) is a group of neural structures responsible for incentive salience (i.e., "wanting"; desire or craving for a reward and motivation), associative learning (primarily positive reinforcement and classical conditioning), and positively-valenced emotions, particularly ones involving pleasure as a core component (e.g., joy, euphoria and ecstasy).

  4. Goal pursuit - Wikipedia

    en.wikipedia.org/wiki/Goal_pursuit

    Goal progress is a measure of advancement toward accomplishment of a goal. [2] Perceptions of progress often impact human motivation to pursue a goal. [3] Hull (1932, 1934) developed the goal gradient hypothesis, which posits that motivation to accomplish a goal increases monotonically from the goal initiation state to the goal ending state.

  5. Motivation - Wikipedia

    en.wikipedia.org/wiki/Motivation

    For example, short-term motivation is central when responding to urgent problems while long-term motivation is a key factor in pursuing far-reaching objectives. [91] However, they sometimes conflict with each other by supporting opposing courses of action. [92] An example is a married person who is tempted to have a one-night stand.

  6. Human action cycle - Wikipedia

    en.wikipedia.org/wiki/Human_action_cycle

    The human action cycle is a psychological model which describes the steps humans take when they interact with computer systems. The model was proposed by Donald A. Norman, a scholar in the discipline of human–computer interaction. The model can be used to help evaluate the efficiency of a user interface (UI).

  7. Behavioural change theories - Wikipedia

    en.wikipedia.org/wiki/Behavioural_change_theories

    Each behavioural change theory or model focuses on different factors in attempting to explain behaviour change. Of the many that exist, the most prevalent are learning theories, social cognitive theory, theories of reasoned action and planned behaviour, transtheoretical model of behavior change, the health action process approach, and the BJ Fogg model of behavior change.

  8. Maslow's hierarchy of needs - Wikipedia

    en.wikipedia.org/wiki/Maslow's_hierarchy_of_needs

    Maslow's hierarchy of needs is an idea in psychology proposed by American psychologist Abraham Maslow in his 1943 paper "A Theory of Human Motivation" in the journal Psychological Review. [1] The theory is a classification system intended to reflect the universal needs of society as its base, then proceeding to more acquired emotions. [ 18 ]

  9. Process theory - Wikipedia

    en.wikipedia.org/wiki/Process_theory

    Motivation theories can be classified broadly into two different perspectives: Content and Process theories. Content theories deal with “what” motivates people and it is concerned with individual needs and goals. Maslow, Alderfer, Herzberg and McClelland studied motivation from a “content” perspective.

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