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Reflections on immersion, death and renewal in film, literature and the arts are also extensive, often invoking the religious antecedents. Classic examples include Alice's transformation in the pool of tears in Lewis Carroll's Alice in Wonderland, and the swimming pool scene in Mike Nichol's film, The Graduate.
The National Museum of American History at the Smithsonian Institution created an immersive theater about John Brown that explores historical memory and reflection. An "Arbiter", [6] or curator, explains the historical trail of John Brown to visitors. The museum can be a theater where the audience surrounds themselves in the story that involves ...
Within the film, Durrell is able to order a meal using strictly Mandarin. Julian, a Caucasian 8th grader where immersion has brought him to excel in Chinese within school and eventually travel to China. He began studying immersion 9 years prior to 8th grade. Kelly is Asian American and attends a Cantonese Immersion School.
Immersive learning is a learning method with students being immersed into a virtual dialogue, the feeling of presence is used as an evidence of getting immersed. The virtual dialogue can be created by two ways, the usage of virtual technics, and the narrative like reading a book.
Merrill Swain came to propose the Output Hypothesis based on her observations of French immersion classrooms that very rarely did students say anything longer than a clause, and that many graduates of French immersion programs still had grammatical inaccuracies in their speech that never went away even after many years of immersion education.
A virtual community is a social network of individuals who connect through specific social media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals.
An imagined community is a concept developed by Benedict Anderson in his 1983 book Imagined Communities to analyze nationalism. Anderson depicts a nation as a socially-constructed community, imagined by the people who perceive themselves as part of a group.
Immersion relations: in which technology forms an interactive context (e.g., smart homes) Augmentation relations: in which technology mediates and alters our experience of the world, e.g., Google Glass. A unique feature of Verbeek's philosophy of technology is its basis in an empirical analysis of technologies.