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  2. Test Drive Cycles - Wikipedia

    en.wikipedia.org/wiki/Test_Drive_Cycles

    Unlike other Test Drive games by Xantara, which were isometric, Test Drive Cycles is instead an "into-the-screen" style racer, in the vein of Hang-On or Out Run. [4] The game has 24 tracks in 12 real world locations. There are eleven motorcycles in the game, licensed from BMW, Harley-Davidson, Moto Guzzi and Bimota. Two of these are only ...

  3. Driving cycle - Wikipedia

    en.wikipedia.org/wiki/Driving_cycle

    The "Drive-cycle" basically is the representative of the road. Drive cycles are used to reduce the expense of on road tests, time of test and fatigue of the test engineer. The whole idea is to bring the road to the test lab (a chassis dynamo-meter) or to the computer simulation. Two kinds of drive cycle can be made.

  4. TD Overdrive: The Brotherhood of Speed - Wikipedia

    en.wikipedia.org/wiki/TD_Overdrive:_The...

    In August, the game's release date was postponed to the first quarter of 2002. [6] On September 11, 2001, Infogrames announced that the game would be titled Test Drive Underground, with a planned release in March 2002 for the PlayStation 2. [7] However, the title soon reverted to its original name, and the planned release was missed again.

  5. Burn Cycle - Wikipedia

    en.wikipedia.org/wiki/Burn_Cycle

    Burn Cycle (stylized as Burn:Cycle) is a 1994 point-and-click adventure video game for the CD-i that incorporates full motion video and is set in a surrealist cyberpunk world. . The game follows Sol Cutter, a computer hacker and data thief, whose latest theft causes a virus named Burn Cycle to be implanted in his h

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  8. Scareware - Wikipedia

    en.wikipedia.org/wiki/Scareware

    This tactic was used in an advertisement campaign by Sir-Tech in 1997 to advertise Virus: The Game. When the file is run, a full screen representation of the desktop appears. The software then begins simulating deletion of the Windows folder. When this process is complete, a message is slowly typed on screen saying "Thank God this is only a game."

  9. List of commercial failures in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_commercial...

    As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...