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In computer programming, lazy initialization is the tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed.
Lazy evaluation can also lead to reduction in memory footprint, since values are created when needed. [19] In practice, lazy evaluation may cause significant performance issues compared to eager evaluation. For example, on modern computer architectures, delaying a computation and performing it later is slower than performing it immediately.
Lazy loading (also known as asynchronous loading) is a technique used in computer programming, especially web design and web development, to defer initialization of an object until it is needed. It can contribute to efficiency in the program's operation if properly and appropriately used.
A singleton implementation may use lazy initialization in which the instance is created when the static method is first invoked. In multithreaded programs, this can cause race conditions that result in the creation of multiple instances. The following Java 5+ example [6] is a thread-safe implementation, using lazy initialization with double ...
Lazy evaluation Typing Abstract data types Algebraic data types Data is immutable Type classes Garbage collection First appeared Common Lisp: No [1] Simulated with thunks [2] Dynamic [3] Yes [4] Extension [5] No [6]? Yes: 1984 Scheme: No [7] Yes [8] Dynamic [7] Yes [9] Simulated with thunks [10] No [11] No: Yes: 1975 Racket: No: Default in Lazy ...
To implement implicit lazy thread-specific futures (as provided by Alice ML, for example) in terms in non-thread-specific futures, needs a mechanism to determine when the future's value is first needed (for example, the WaitNeeded construct in Oz [13]). If all values are objects, then the ability to implement transparent forwarding objects is ...
The Bridge design pattern is one of the twenty-three well-known GoF design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.
The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.