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In computer science, a dynamic array, growable array, resizable array, dynamic table, mutable array, or array list is a random access, variable-size list data structure that allows elements to be added or removed. It is supplied with standard libraries in many modern mainstream programming languages.
Cocoa and GNUstep, written in Objective-C, handle associative arrays using NSMutableDictionary (a mutable version of NSDictionary) class cluster. This class allows assignments between any two objects. A copy of the key object is made before it is inserted into NSMutableDictionary, therefore the keys must conform to the NSCopying protocol. When ...
The following list contains syntax examples of how a range of element of an array can be accessed. In the following table: first – the index of the first element in the slice; last – the index of the last element in the slice; end – one more than the index of last element in the slice; len – the length of the slice (= end - first)
Kotlin supports the specification of a "primary constructor" as part of the class definition itself, consisting of an argument list following the class name. This argument list supports an expanded syntax on Kotlin's standard function argument lists that enables declaration of class properties in the primary constructor, including visibility ...
The principal benefit of a linked list over a conventional array is that the list elements can be easily inserted or removed without reallocation or reorganization of the entire structure because the data items do not need to be stored contiguously in memory or on disk, while restructuring an array at run-time is a much more expensive operation ...
Mutable data types which act as both sources and sinks should be invariant. To illustrate this general phenomenon, consider the array type. For the type Animal we can make the type Animal [], which is an "array of animals". For the purposes of this example, this array supports both reading and writing elements.
In object-oriented (OO) and functional programming, an immutable object (unchangeable [1] object) is an object whose state cannot be modified after it is created. [2] This is in contrast to a mutable object (changeable object), which can be modified after it is created. [3]
In C#, a class is a reference type while a struct (concept derived from the struct in C language) is a value type. [5] Hence an instance derived from a class definition is an object while an instance derived from a struct definition is said to be a value object (to be precise a struct can be made immutable to represent a value object declaring attributes as readonly [6]).