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Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...
Foxhole is a cooperative sandbox massively-multiplayer action-strategy video game developed and published by Canadian video game company Siege Camp, who are based in Toronto, Ontario. The game uses Unreal Engine 4 , utilizing an axonometric projection perspective, much like that of a conventional real-time strategy video game with a top-down view .
While Park Sung-Joon is noted for the record APM of 818, this was measured only during a short time in a game and was probably the result of spamming or holding a key down. [2] Given that a large part of the APM score are repetitions of orders already given, APM is not always considered an accurate indication of skill.
This software is commonly used for desktop recording, gameplay recording and video editing. Screencasting software is typically limited to streaming and recording desktop activity alone, in contrast with a software vision mixer, which has the capacity to mix and switch the output between various input streams.
The frametimes benchmark feature (logging of individual frame render times) gained attention in 2013 on computer review sites in debate about micro stuttering in games. [2] On Windows Vista and Windows 7, the desktop can be captured if Windows Aero is enabled. Windows 8 game capture works, but not desktop capture as of version 3.5.99. [3]
Fullbright (formerly The Fullbright Company) is an American indie video game developer based in Portland, Oregon, best known for its 2013 title Gone Home.Before forming Fullbright, Steve Gaynor, Johnnemann Nordhagen, and Karla Zimonja had worked together on Minerva's Den, the single-player expansion to BioShock 2.
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Famicom Data Recorder (HVC-008) is a compact cassette tape data interface introduced in 1984, for the Famicom which had been introduced in 1983. It is compatible with four Famicom games, for saving user-generated content to tapes. As Nintendo's first rewritable storage medium, it was succeeded by the Famicom Disk System in 1986.
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