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Pathfinder Chronicles: Classic Treasures Revisited: April 2010 64 978-1-60125-220-3: Paperback PZO9220 Amber Stewart, Michael Kortes, Jonathan H. Keith Pathfinder Chronicles: Faction Guide: May 2010 64 978-1-60125-221-0: Paperback PZO9221 Joshua J. Frost, Jason Nelson, Sean K Reynolds Pathfinder Chronicles: Heart of the Jungle: June 2010 64 978 ...
While campaigns exist for many role-playing game systems, the specific term Adventure Path discussed here applies to published adventures for the Dungeons & Dragons and Pathfinder fantasy roleplaying games. Adventure Paths in opposition to normal campaigns usually have an own setting and rule set apart from the basic rules and settings.
The story begins when a festival in the town of Sandpoint is interrupted by a disaster. Rumours regarding monsters nearby disturb the populace. In the 2008 ENnie Awards, the adventure received Gold awards for Best Adventure and Best Cover Art, and Silver award for Best Interior Art. [2] The Skinsaw Murders written by Richard Pett is the second ...
Paizo Publishing's main Pathfinder periodical product line is its Adventure Paths.A continuation of the concept from Dungeon magazine, which moved to online publication in September 2007, each year's worth of Pathfinder Adventure Path publishes two complete adventure paths in six-issue arcs, [3] with supplementary articles to fill out each 96-page issue.
Front cover of Dungeon Issue 124 (July 2005), illustrated by Wayne Reynolds, which featured the first chapter of Age of Worms.. The Age of Worms Adventure Path (or simply Age of Worms) is the second Adventure Path for the Dungeons & Dragons role-playing game, published over twelve installments from July 2005 through June 2006 in Dungeon magazine.
This adventure is designed as a sequel to The Forgotten Forge from the core campaign setting, but can be run on its own. 2–3: 0-7869-3276-7: Whispers of the Vampire's Blade ― September 2004: This adventure is designed as follow on adventure to Shadows of the Last War for 4th-level heroes, but it can be run on its own. It takes them across ...
Paizo's subsequently began the periodical Pathfinder Adventure Path, which continues the concept featured in Dungeon of monthly installments of adventures that tell a self-contained story. These Adventure Paths are set in the world of Golarion, the official Pathfinder campaign setting.
He was written several adventures for Dungeon magazine and Paizo's Pathfinder and GameMastery lines. His Pathfinder work includes Pathfinder Adventure Path #6: Spires of Xin-Shalast, [5] and Pathfinder Adventure Path #11: Skeletons of Scarwall. [6]