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The computer graphics pipeline, also known as the rendering pipeline, or graphics pipeline, is a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) representation on a screen. [1]
Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputting or playing back the video. Instead, the video is a recording of footage that was previously rendered on different equipment (typically one that is more powerful than the hardware used for playback).
This form of frame generation called Multi Frame Generation is exclusive to the GeForce 50 series while the GeForce 40 series is limited to one interpolated frame per traditionally rendered frame. According to Nvidia, this technique will increase performance by up to 800% while retaining low latency with Nvidia Reflex . [ 31 ]
That can be caused by non-matching refresh rates, and the tear line then moves as the phase difference changes (with speed proportional to the difference of frame rates). It can also occur simply from a lack of synchronization between two equal frame rates, and the tear line is then at a fixed location that corresponds to the phase difference.
Offline rendering can use a slower and higher-quality renderer. Interactive applications such as games must primarily use real-time rendering, although they may incorporate pre-rendered content. Rendering can produce images of scenes or objects defined using coordinates in 3D space, seen from a particular viewpoint.
Nvidia also sells PureVideo decoder software which can be used with media players which use DirectShow. Systems with dual GPU's either need to configure the codec or run the application on the Nvidia GPU to utilize PureVideo. Media players which use LAV, ffdshow or Microsoft Media Foundation codecs are able to utilize PureVideo capabilities.