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  2. Zebra patterning - Wikipedia

    en.wikipedia.org/wiki/Zebra_patterning

    Zebra patterning, or zebra stripes, is a feature found on some prosumer and most professional video cameras to aid in correct exposure. When enabled, areas of the image over a certain threshold are filled with a striped or cross-hatch pattern to dramatically highlight areas where too much light is falling on the image sensor. [1] [2]

  3. List of cel-shaded video games - Wikipedia

    en.wikipedia.org/wiki/List_of_cel-shaded_video_games

    This is a list of video games that use the technique of cel shading, organized alphabetically by name. ... Electronic Arts: 2009 Ben 10: Protector of Earth:

  4. Office Assistant - Wikipedia

    en.wikipedia.org/wiki/Office_Assistant

    Clippit was featured in the music video for "Weird Al" Yankovic's song "Word Crimes." [47] Vigor is a Clippit-inspired parody software—a version of the vi text editor featuring a rough-sketched Clippit. On April 1, 2015, social media website Tumblr created a parody of Clippit, Coppy, as an April Fools joke. Coppy is an anthropomorphized ...

  5. Hatching - Wikipedia

    en.wikipedia.org/wiki/Hatching

    Hatching (French: hachure) is an artistic technique used to create tonal or shading effects by drawing (or painting or scribing) closely spaced parallel lines.When lines are placed at an angle to one another, it is called cross-hatching.

  6. Block Elements - Wikipedia

    en.wikipedia.org/wiki/Block_Elements

    Block Elements is a Unicode block containing square block symbols of various fill and shading. Used along with block elements are box-drawing characters, shade characters, and terminal graphic characters. These can be used for filling regions of the screen and portraying drop shadows.

  7. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    Since the early 2000s, many notable video games have made use of this style, such as Cel Damage (2001), The Legend of Zelda: The Wind Waker (2002) and Ōkami (2006). Cel shading, in contrast to other visual styles such as photorealism, is often used to lend a more artistic or fantastical element to a video game's environment.

  8. Flood fill - Wikipedia

    en.wikipedia.org/wiki/Flood_fill

    Flood fill, also called seed fill, is a flooding algorithm that determines and alters the area connected to a given node in a multi-dimensional array with some matching attribute. It is used in the "bucket" fill tool of paint programs to fill connected, similarly colored areas with a different color, and in games such as Go and Minesweeper for ...

  9. Video clip - Wikipedia

    en.wikipedia.org/wiki/Video_clip

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