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  2. Ultima Online - Wikipedia

    en.wikipedia.org/wiki/Ultima_Online

    Ultima Online: Discovery Edition (February 1, 2000) was released to the Australian and New Zealand markets at the same time as the launch of the Oceania server for the region. Ultima Online: 7th Anniversary (September 25, 2004) was a special release of the game to celebrate Ultima Online's seventh birthday. It included a more recently patched CD.

  3. Ultima (series) - Wikipedia

    en.wikipedia.org/wiki/Ultima_(series)

    Ultima is a series of open world fantasy role-playing video games from Origin Systems, created by Richard Garriott. Electronic Arts has owned the brand since 1992. The series had sold over 2 million copies by 1997.

  4. Ultima Worlds Online: Origin - Wikipedia

    en.wikipedia.org/wiki/Ultima_Worlds_Online:_Origin

    Ultima Worlds Online: Origin (UWO:O) — originally titled Ultima Online 2 (UO2) — was to be the first sequel to the popular 1997 massively multiplayer online role-playing game Ultima Online. [ 1 ] [ 2 ] Origin Systems revealed that they were developing UO2 in September 1999 for release within a year or two, but development was cancelled on ...

  5. Worlds of Ultima: The Savage Empire - Wikipedia

    en.wikipedia.org/wiki/Worlds_of_Ultima:_The...

    Computer Gaming World described Savage Empire as "not too difficult, but occasionally tricky. Good for filling in the hours while you wait for the next real Ultima". [5] [6] The editors of Game Player's PC Strategy Guide presented the game with their 1990 "Best PC Fantasy Role-Playing Game" award. They wrote, "Lushly beautiful graphics, coupled ...

  6. Ultima: Worlds of Adventure 2: Martian Dreams - Wikipedia

    en.wikipedia.org/wiki/Ultima:_Worlds_of...

    Computer Gaming World ' s Scorpia in 1991 liked Martian Dreams ' s Victorian setting, but criticized travel as "tedious". The magazine stated that the game was really an adventure pretending to be an RPG, with combat almost completely disassociated from the story, and concluded that it would most appeal to those who prefer other activities to fighting. [2]

  7. Moonring - Wikipedia

    en.wikipedia.org/wiki/Moonring

    Moonring was developed as a solo project by Dene Carter, a veteran developer who co-created the Fable series with Lionhead Studios. [4] Carter stated that the game was created as a "love letter" to his experiences with early role-playing and roguelike games including the Ultima series, and hoped Moonring would recapture the spirit of that era.

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  9. Underworld Ascendant - Wikipedia

    en.wikipedia.org/wiki/Underworld_Ascendant

    It is the sequel to Ultima Underworld: The Stygian Abyss and Ultima Underworld II: Labyrinth of Worlds. Players assume the role of the Avatar, as they return to the Stygian Abyss. As in the original games, there is an emphasis on non-linear progression, simulated systems, and emergent gameplay.