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  2. Level set (data structures) - Wikipedia

    en.wikipedia.org/wiki/Level_set_(data_structures)

    The powerful level-set method is due to Osher and Sethian 1988. [1] However, the straightforward implementation via a dense d-dimensional array of values, results in both time and storage complexity of (), where is the cross sectional resolution of the spatial extents of the domain and is the number of spatial dimensions of the domain.

  3. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In the above UML class diagram, the Creator class that requires a Product object does not instantiate the Product1 class directly. Instead, the Creator refers to a separate factoryMethod() to create a product object, which makes the Creator independent of the exact concrete class that is instantiated.

  4. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    In class-based, object-oriented programming, a constructor (abbreviation: ctor) is a special type of function called to create an object.It prepares the new object for use, often accepting arguments that the constructor uses to set required member variables.

  5. Level set - Wikipedia

    en.wikipedia.org/wiki/Level_set

    When n = 3, a level set is called a level surface (or isosurface); so a level surface is the set of all real-valued roots of an equation in three variables x 1, x 2 and x 3. For higher values of n, the level set is a level hypersurface, the set of all real-valued roots of an equation in n > 3 variables. A level set is a special case of a fiber.

  6. Entity–control–boundary - Wikipedia

    en.wikipedia.org/wiki/Entity–control–boundary

    The entity–control–boundary (ECB), or entity–boundary–control (EBC), or boundary–control–entity (BCE) is an architectural pattern used in use-case–driven object-oriented programming that structures the classes composing high-level object-oriented source code according to their responsibilities in the use-case realization.

  7. Rule of three (C++ programming) - Wikipedia

    en.wikipedia.org/wiki/Rule_of_three_(C++...

    Destructor – call the destructors of all the object's class-type members; Copy constructor – construct all the object's members from the corresponding members of the copy constructor's argument, calling the copy constructors of the object's class-type members, and doing a plain assignment of all non-class type (e.g., int or pointer) data ...

  8. Inheritance (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Inheritance_(object...

    A reference to an instance of a class may actually be referring to one of its subclasses. The actual class of the object being referenced is impossible to predict at compile-time. A uniform interface is used to invoke the member functions of objects of a number of different classes.

  9. Object identifier - Wikipedia

    en.wikipedia.org/wiki/Object_identifier

    Each node in the tree is represented by a series of integers separated by periods, corresponding to the path from the root through the series of ancestor nodes, to the node. Thus, an OID denoting Intel Corporation appears as follows, 1.3.6.1.4.1.343. and corresponds to the following path through the OID tree: 1 ISO