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After a month or so of large scale protests, Blizzard invited the Nostalrius team to the Blizzard HQ to present the case for Vanilla. An eighty-page "post-mortem" document describing the development of Nostalrius, the problems that happened and some marketing strategies was presented to Blizzard, and after some time, released on the Nostalrius forums.
HTML and XML provide ways to reference Unicode characters when the characters themselves either cannot or should not be used. A numeric character reference refers to a character by its Universal Character Set/Unicode code point, and a character entity reference refers to a character by a predefined name.
UTF-8 is a character encoding standard used for electronic communication. Defined by the Unicode Standard, the name is derived from Unicode Transformation Format – 8-bit. [1] Almost every webpage is stored in UTF-8. UTF-8 supports all 1,112,064 [2] valid code points using a variable-width encoding of one to four one-byte (8-bit) code units.
The change was made "to clear the way for the potential future use of tag characters for a purpose other than to represent language tags". [8] Unicode states that "the use of tag characters to represent language tags in a plain text stream is still a deprecated mechanism for conveying language information about text. [8]
Due to Unicode's extensive documentation, vast repertoire of characters and stability policy of characters, the problems listed above are rarely a concern for Unicode. UTF-8 (which can encode over one million codepoints) has replaced the code-page method in terms of popularity on the Internet.
This article includes a list of general references, but it lacks sufficient corresponding inline citations. Please help to improve this article by introducing more precise citations. (July 2019) (Learn how and when to remove this message) This article compares Unicode encodings in two types of environments: 8-bit clean environments, and environments that forbid the use of byte values with the ...
The site first started out as a talent calculator for the game. It was in beta from April 4 to June 25, 2006, [7] and the database was released on June 26, 2006. [8] Wowhead functions as a user generated database relying upon players of World of Warcraft themselves, although the information is uploaded automatically through a client-side program.
Microsoft was one of the first companies to implement Unicode in their products. Windows NT was the first operating system that used "wide characters" in system calls.Using the (now obsolete) UCS-2 encoding scheme at first, it was upgraded to the variable-width encoding UTF-16 starting with Windows 2000, allowing a representation of additional planes with surrogate pairs.