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  2. Boolean operations on polygons - Wikipedia

    en.wikipedia.org/wiki/Boolean_operations_on_polygons

    David Kennison's Polypack, a FORTRAN library based on the Vatti algorithm. Klamer Schutte's Clippoly, a polygon clipper written in C++. Michael Leonov's poly_Boolean, a C++ library, which extends the Schutte algorithm. Angus Johnson's Clipper, an open-source freeware library (written in Delphi, C++ and C#) that's based on the Vatti algorithm.

  3. Shunting yard algorithm - Wikipedia

    en.wikipedia.org/wiki/Shunting_yard_algorithm

    In computer science, the shunting yard algorithm is a method for parsing arithmetical or logical expressions, or a combination of both, specified in infix notation. It can produce either a postfix notation string, also known as reverse Polish notation (RPN), or an abstract syntax tree (AST). [ 1 ]

  4. Big O notation - Wikipedia

    en.wikipedia.org/wiki/Big_O_notation

    Big O notation is a mathematical notation that describes the limiting behavior of a function when the argument tends towards a particular value or infinity. Big O is a member of a family of notations invented by German mathematicians Paul Bachmann, [1] Edmund Landau, [2] and others, collectively called Bachmann–Landau notation or asymptotic notation.

  5. Matrix chain multiplication - Wikipedia

    en.wikipedia.org/wiki/Matrix_chain_multiplication

    With n matrices in the multiplication chain there are n−1 binary operations and C n−1 ways of placing parentheses, where C n−1 is the (n−1)-th Catalan number. The algorithm exploits that there are also C n−1 possible triangulations of a polygon with n+1 sides. This image illustrates possible triangulations of a regular hexagon. These ...

  6. Bogosort - Wikipedia

    en.wikipedia.org/wiki/Bogosort

    The algorithm generates a random permutation of its input using a quantum source of entropy, checks if the list is sorted, and, if it is not, destroys the universe. Assuming that the many-worlds interpretation holds, the use of this algorithm will result in at least one surviving universe where the input was successfully sorted in O(n) time. [9]

  7. Delaunay triangulation - Wikipedia

    en.wikipedia.org/wiki/Delaunay_triangulation

    In this algorithm, one recursively draws a line to split the vertices into two sets. The Delaunay triangulation is computed for each set, and then the two sets are merged along the splitting line. Using some clever tricks, the merge operation can be done in time O(n), so the total running time is O(n log n). [17]

  8. Arbitrary-precision arithmetic - Wikipedia

    en.wikipedia.org/wiki/Arbitrary-precision_arithmetic

    The simplest algorithms are for addition and subtraction, where one simply adds or subtracts the digits in sequence, carrying as necessary, which yields an O(N) algorithm (see big O notation). Comparison is also very simple. Compare the high-order digits (or machine words) until a difference is found. Comparing the rest of the digits/words is ...

  9. Barnes–Hut simulation - Wikipedia

    en.wikipedia.org/wiki/Barnes–Hut_simulation

    The Barnes–Hut simulation (named after Josh Barnes and Piet Hut) is an approximation algorithm for performing an N-body simulation. It is notable for having order O( n log n ) compared to a direct-sum algorithm which would be O( n 2 ).