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  2. Floating point operations per second - Wikipedia

    en.wikipedia.org/wiki/Floating_point_operations...

    Floating point operations per second (FLOPS, flops or flop/s) is a measure of computer performance in computing, useful in fields of scientific computations that require floating-point calculations. [1] For such cases, it is a more accurate measure than measuring instructions per second. [citation needed]

  3. File:Supercomputer Power (FLOPS), OWID.svg - Wikipedia

    en.wikipedia.org/wiki/File:Supercomputer_Power...

    (FLOPS) is a measure of calculations per second for floating-point operations. Floating-point operations are needed for very large or very small real numbers, or computations that require a large dynamic range. It is therefore a more accurate measured than simply instructions per second.

  4. Petascale computing - Wikipedia

    en.wikipedia.org/wiki/Petascale_computing

    Petascale computing refers to computing systems capable of performing at least 1 quadrillion (10^15) floating-point operations per second (FLOPS).These systems are often called petaflops systems and represent a significant leap from traditional supercomputers in terms of raw performance, enabling them to handle vast datasets and complex computations.

  5. Instructions per second - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_second

    Instructions per second (IPS) is a measure of a computer's processor speed. For complex instruction set computers (CISCs), different instructions take different amounts of time, so the value measured depends on the instruction mix; even for comparing processors in the same family the IPS measurement can be problematic.

  6. Clock rate - Wikipedia

    en.wikipedia.org/wiki/Clock_rate

    It is measured in hertz (pulses per second). Clock rate or clock speed in computing typically refers to the frequency at which the clock generator of a processor can generate pulses used to synchronize the operations of its components. [1] It is used as an indicator of the processor's speed. Clock rate is measured in the SI unit of frequency ...

  7. Instructions per cycle - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_cycle

    The number of instructions per second and floating point operations per second for a processor can be derived by multiplying the number of instructions per cycle with the clock rate (cycles per second given in Hertz) of the processor in question. The number of instructions per second is an approximate indicator of the likely performance of the ...

  8. Computer performance by orders of magnitude - Wikipedia

    en.wikipedia.org/wiki/Computer_performance_by...

    Assuming Moore's law remains applicable, such systems may be feasible around 2035. [20] A zettascale computer system could generate more single floating point data in one second than was stored by any digital means on Earth in the first quarter of 2011. [citation needed]

  9. Superscalar processor - Wikipedia

    en.wikipedia.org/wiki/Superscalar_processor

    It therefore allows more throughput (the number of instructions that can be executed in a unit of time which can even be less than 1) than would otherwise be possible at a given clock rate. Each execution unit is not a separate processor (or a core if the processor is a multi-core processor ), but an execution resource within a single CPU such ...

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