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The first game from the company; [24] an investment strategy game; "a quick (averages 1 and 1/2 hr.) and easy game, useful as a light and friendly evening among other "beer and pretzel" games." [25] Vindicator: 1983: Jimmy Huey H.A.L. Labs Voodoo Castle: 1980: Scott Adams & Alexis Adams Adventure International: Voodoo Island: 1985: Angelsoft ...
Conan: Hall of Volta (or simply Conan on the box cover and title screen) is a platform game from American developers Eric Robinson and Eric Parker and published by Datasoft in 1984. [2] It is based on the character Conan created by Robert E. Howard. This game was originally written for the Apple II and ported to the Commodore 64 [3] and Atari 8 ...
This is a list of Apple IIGS games. While backwards compatible for running most Apple II games, the Apple IIGS has a native 16-bit mode with support for graphics, sound, and animation capabilities that surpass the abilities of the earlier Apple II.
It was originally released in 1985 for the Apple II. Versions were also released for the Amiga, Atari ST, Commodore 64, Macintosh, and MS-DOS. The game is primarily a top-down view tile-based role-playing video game, but it has action-based combat sequences which use a side view, roughly similar to games such as Karateka.
The Bilestoad allows a human player to fight against either a computer-controlled opponent or another human. One can also pit two robots against each other. Movement and combat is accomplished with the keyboard, pressing keys to swing the gladiator's axe or shield outwards or inwards, or to make the gladiator turn, stop or walk.
This is a non-diffusing subcategory of Category:Apple II games. It includes titles that can also be found in the parent category, or in diffusing subcategories of the parent. Video games released on the Apple II without being ported to or from other video game platforms.
The Atari 8-bit version was released in late 1983, several months after the Apple original. The game is mostly a direct port from the Apple II using the computer's high resolution graphics (which works in a similar manner to the Apple II's HGR mode) but does not otherwise take advantage of the Atari's advanced features.
Aztec is an action-adventure game developed by Paul Stephenson for the Apple II and published by Datamost in 1982. [2] It was ported to the Atari 8-bit computers [1] and Commodore 64. In Aztec, the player enters and explores the recently discovered "Tomb of Quetzalcoatl" in Mexico in search of a jade idol.