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  2. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    3D rendering engine used by New World and several other games Odyssey Engine: Yes 3D Windows, macOS: Star Wars: Knights of the Old Republic, Star Wars: Knights of the Old Republic II: The Sith Lords: Proprietary: OGRE: C++: 2005 C++: Yes 3D Linux, Windows (all major versions), macOS, NaCl, WinRT, Windows Phone 8, iOS and Android: Torchlight ...

  3. Frostbite (game engine) - Wikipedia

    en.wikipedia.org/wiki/Frostbite_(game_engine)

    Frostbite is a game engine developed by DICE, designed for cross-platform use on Microsoft Windows, seventh generation game consoles PlayStation 3 and Xbox 360, eighth generation game consoles PlayStation 4, Xbox One and Nintendo Switch and ninth generation game consoles PlayStation 5 and Xbox Series X/S, in addition to usage in the now defunct cloud streaming service Google Stadia.

  4. Battlefield 2042 - Wikipedia

    en.wikipedia.org/wiki/Battlefield_2042

    [57] GamesRadar+ praised Battlefield 2042 ' s All-Out War, the visuals, and the Portal mode, but criticized the Hazard Zone mode and the removal of classes. [60] IGN thought similarly, concluding, "For a game claiming to be the future of Battlefield, 2042 ' s impressive Portal options make it clear that it doesn't stack up to the past. Instead ...

  5. Mantle (API) - Wikipedia

    en.wikipedia.org/wiki/Mantle_(API)

    The draw call improvements of Mantle help alleviate cases where the CPU is the bottleneck. The design goals of Mantle are to allow games and applications to utilize the CPUs and GPUs more efficiently, eliminate CPU bottlenecks by reducing API validation overhead and allowing more effective scaling on multiple CPU cores, provide faster draw routines, and allow greater control over the graphics ...

  6. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Unlike a local game where the inputs of all players are executed instantly in the same simulation or instance of the game, in an online game there are several parallel simulations (one for each player) where the inputs from their respective players are received instantly, while the inputs for the same frame from other players arrive with a certain delay (greater or lesser depending on the ...

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  8. List of video games notable for negative reception - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games...

    Some of these changes included simplified graphics, a modified maze layout, and "flickering" ghosts—a result of the game rendering one ghost per frame on screen, due to the limitations of the Atari 2600 hardware. [8] It was lambasted by critics upon release critical of the poor conversion from the arcade title.

  9. Deep Learning Super Sampling - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_super_sampling

    The DLSS Frame Generation algorithm takes two rendered frames from the rendering pipeline and generates a new frame that smoothly transitions between them. So for every frame rendered, one additional frame is generated. [2] DLSS 3.0 makes use of a new generation Optical Flow Accelerator (OFA) included in Ada Lovelace generation RTX GPUs.