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World War II: Panzer Claws (aka. Frontline Attack: War Over Europe) (2002) World War II: Frontline Command (2003) Panzer Claws II (2004) Great Battles of WWII: Stalingrad (2004) Super Army (2005) Frontline: Fields of Thunder (2007) Panzer Tactics DS (2007) Talvisota: Icy Hell (2007) World War II: General Commander (2008) (2009 digital release ...
Pages in category "Video games about World War II alternate histories" The following 39 pages are in this category, out of 39 total. This list may not reflect recent changes .
In Making History players control the nation of their choice through a period of World War II and the years preceding it, as defined by the scenario selected. Included with the game are scenarios which start in 1936, 1939, 1941 or 1944, each crafted to reflect the historical situation at that time, while players may design their own scenarios using the either included scenario editor or SQL ...
WWII GI is a first-person shooter video game set during the events of World War II. Developed by TNT Team and published by GT Interactive, the game was released in 1999 as the direct sequel to NAM, which was released the year prior. WWII GI was the last commercially released game to use the Build engine until the release of Ion Fury in 2019.
The game's portrayal of the Battle of the Bulge was praised by critics. [8] [9] [1] In Computer Games Strategy Plus, Phil Thé found it to be "probably one of the best Bulge simulations yet to appear on either paper or silicon." [9] Jim Cobb of Computer Gaming World dubbed it "the best computer game ever on the Battle of the Bulge."
Naval warfare changed dramatically during World War II, with the ascent of the aircraft carrier to the premier vessel of the fleet, and the impact of increasingly capable submarines on the course of the war. The development of new ships during the war was somewhat limited due to the protracted time period needed for production, but important ...
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(1982) by Universal was the first hit arcade game sold as a conversion kit. [5] [6] After the golden age of arcade video games came to an end circa 1983, the arcade video game industry began recovering circa 1985 with the arrival of software conversion kit systems, such as Sega's Convert-a-Game system, the Atari System 1, and the Nintendo VS.