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Intel Arc is a brand of graphics processing units designed by Intel. These are discrete GPUs mostly marketed for the high-margin gaming PC market. The brand also covers Intel's consumer graphics software and services. Arc competes with Nvidia's GeForce and AMD's Radeon lines. [2]
The Direct Rendering Manager (DRM) is a subsystem of the Linux kernel responsible for interfacing with GPUs of modern video cards.DRM exposes an API that user-space programs can use to send commands and data to the GPU and perform operations such as configuring the mode setting of the display.
Intel promised microcode updates to resolve the vulnerability. [1] The microcode patches have been shown to significantly reduce the performance of some heavily-vectorized loads. [7] Patches to mitigate the effects of the vulnerability have also been created as part of the forthcoming version 6.5 release of the Linux kernel. [8]
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Intel Arc is a high-performance discrete graphics line optimized for gaming. This will compete directly with the Radeon and GeForce lines of graphics processing units. The first generation (codenamed "Alchemist"), was developed under the "DG2" name and is based on the Xe-HPG architecture.
One problem here is Intel i965 with support of Popular old hardware to Intel Haswell and before also with Windows 10 support. [54] A new Gallium3D driver Crocus for Intel Gen 4 Graphics to Haswell is here in development to complete here the gallium3D area with possible split in the next time of year 2021. Crocus is optional available in 21.2. [55]
66 MHz Intel Pentium (sSpec=SX837) with the FDIV bug The Pentium FDIV bug is a hardware bug affecting the floating-point unit (FPU) of the early Intel Pentium processors . Because of the bug, the processor would return incorrect binary floating point results when dividing certain pairs of high-precision numbers.
The Havok middleware suite consists of the following modules: Havok Physics: [4] Originally from Ipion Software (Ipion Virtual Physics), it is designed primarily for video games, and allows for real-time collision and dynamics of rigid bodies in three dimensions.