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When information is exchanged between superior and subordinate, it is known as vertical two-way communication. On the other hand, when communication takes place between persons holding the same rank or position, it is called horizontal two-way communication. Two-way communication is represented in the following diagrams: [3]
The creepypasta showed an image exemplifying a liminal space—a hallway with yellow carpets and wallpaper—with a caption purporting that by "noclipping out of bounds in real life", one may enter the Backrooms, an empty wasteland of corridors with nothing but "the stink of old moist carpet, the madness of mono-yellow, the endless background ...
The original Backrooms image posted on 4chan, of a HobbyTown under renovation.. The Backrooms are a fictional location originating from a 2019 4chan thread. One of the best known examples of the liminal space aesthetic, the Backrooms are usually portrayed as an impossibly large extradimensional expanse of empty rooms, accessed by exiting ("no-clipping out of") reality.
In computer science, interprocess communication (IPC) is the sharing of data between running processes in a computer system. Mechanisms for IPC may be provided by an operating system . Applications which use IPC are often categorized as clients and servers , where the client requests data and the server responds to client requests. [ 1 ]
Two-way alternating communications are sometimes called half-duplex, but there may be a fine distinction that two-way alternating communications is a property of the communication protocol used between the endpoints, while the underlying communications medium may support either two-way alternating or two-way simultaneous communications. When ...
A videoconference (also known as a videoteleconference) allows two or more locations to communicate via live, simultaneous two-way video and audio transmissions. This is often accomplished by the use of a multipoint control unit (a centralized distribution and call management system) or by a similar non-centralized multipoint capability ...
Computer-mediated communication (CMC) is defined as any human communication that occurs through the use of two or more electronic devices. [1] While the term has traditionally referred to those communications that occur via computer-mediated formats (e.g., instant messaging, email, chat rooms, online forums, social network services), it has also been applied to other forms of text-based ...
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...