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OpenFL contains Haxe ports of major graphical libraries such as Away3D, [11] [12] [13] Starling, [14] [15] Babylon.js, [16] Adobe Flash and DragonBones. [ 17 ] [ 18 ] Due to the multi-platform nature of OpenFL, such libraries usually run on multiple platforms such as HTML5, Adobe AIR and Android/iOS.
Godot (/ ˈ ɡ ɒ d oʊ / GOD-oh) [a] is a cross-platform, free and open-source game engine released under the permissive MIT license.It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [6] for several companies in Latin America prior to its public release in 2014. [7]
Pages in category "Godot Engine games" The following 14 pages are in this category, out of 14 total. This list may not reflect recent changes. A. Arctic Eggs; B.
Dragon Bones, a 2D skeletal animation solution of the Starling Framework; Euphorbia lactea, a tropical poisonous shrub, widely grown as an ornamental plant; Heroes of Might and Magic: Quest for the Dragon Bone Staff, a 2001 video game; Longgu (Dragon Bone), an ingredient used in Traditional Chinese medicine; see dragon bones
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GGPO (Good Game Peace Out) is middleware designed to help create a near-lagless online experience for various emulated arcade games and fighting games. The program was created by Tony Cannon, co-founder of fighting game community site Shoryuken and the popular Evolution Championship Series.
Waiting for Godot (/ ˈ ɡ ɒ d oʊ / ⓘ GOD-oh or / ɡ ə ˈ d oʊ / ⓘ gə-DOH [1]) is a play by Irish playwright Samuel Beckett in which two characters, Vladimir (Didi) and Estragon (Gogo), engage in a variety of discussions and encounters while awaiting the titular Godot, who never arrives. [2]
After his undergraduate work at the University of Wisconsin–Madison and Marquette University, he attended Princeton University, where in 1966 he directed his first play, a production of Waiting for Godot. He joined the Negro Ensemble Company in 1968, which brought him to Broadway in 1969.