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Firebase Cloud Messaging (FCM) is part of the Firebase platform, which is a cloud service model that automates backend development or a Backend-as-a-service (BaaS). After the Firebase company was acquired by Google in 2014, some Firebase platform products or technologies were integrated with Google’s existing services.
Pixel Game Maker MV: JavaScript: JavaScript, CoffeeScript: Yes 2D Windows, Nintendo Switch: Proprietary: PlayCanvas: JavaScript: JavaScript: Yes 3D Windows, Linux, macOS, iOS, HTML5, Android: MIT: Users can work on game at the same time via online browser and publish to multiple platforms; engine uses WebGL and includes physics PlayN: Java: Yes 2D
Game-Maker (aka RSD Game-Maker) is an MS-DOS-based suite of game design tools, accompanied by demonstration games, produced between 1991 and 1995 by the Amherst, New Hampshire based Recreational Software Designs and sold through direct mail in the US by KD Software. [1] Game-Maker also was sold under various names by licensed distributors in ...
Additional functionality can be implemented in software's scripting language or platform-specific native extensions. [8] In GameMaker Studio 2, users can choose whether to export the game as an NSIS installer, or a .zip file containing the game, the data.win file, and any files added under the "Included Files" tab in the editor. [9]
Firebase's first product was the Firebase Realtime Database, an API that synchronizes application data across iOS, Android, and Web devices, and stores it on Firebase's cloud. The product assists software developers in building real-time, collaborative applications. In May 2012, a month after the beta launch, Firebase raised $1.1 million in ...
Marmalade SDK was a cross-platform software development kit and game engine from Marmalade Technologies Limited (previously known as Ideaworks3D Limited) that contains library files, samples, documentation and tools required to develop, test and deploy applications for mobile devices.
Google Cloud Messaging (GCM) was a mobile notification service developed by Google that enables third-party application developers to send notification data or information from developer-run servers to applications that target the Google Android Operating System, as well as applications or extensions developed for the Google Chrome web browser ...
Google Game Builder – A prototype program that could develop video games in real time and was released on Steam for Windows and MacOS. [115] It used card-based virtual programming and could import models from Google Poly. [116] The source code was released for free on GitHub. [117]