When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Mutator method - Wikipedia

    en.wikipedia.org/wiki/Mutator_method

    In this example of a simple class representing a student with only the name stored, one can see the variable name is private, i.e. only visible from the Student class, and the "setter" and "getter" are public, namely the "getName()" and "setName(name)" methods.

  3. Comparison of C Sharp and Java - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_C_Sharp_and_Java

    Both the C# extension methods and the Java default methods allow a class to override the default implementation of the extension/default method, respectively. In both languages this override is achieved by defining a method on the class that should use an alternate implementation of the method.

  4. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    When implementing multiple interfaces that contain a method with the same name and taking parameters of the same type in the same order (i.e. the same signature), similar to Java, C# allows both a single method to cover all interfaces and if necessary specific methods for each interface.

  5. Jagged array - Wikipedia

    en.wikipedia.org/wiki/Jagged_array

    In C# and Java [5] jagged arrays can be created with the following code: [6] int [][] c ; c = new int [ 2 ][]; // creates 2 rows c [ 0 ] = new int [ 5 ]; // 5 columns for row 0 c [ 1 ] = new int [ 3 ]; // create 3 columns for row 1

  6. Java collections framework - Wikipedia

    en.wikipedia.org/wiki/Java_collections_framework

    Collection implementations in pre-JDK 1.2 versions of the Java platform included few data structure classes, but did not contain a collections framework. [4] The standard methods for grouping Java objects were via the array, the Vector, and the Hashtable classes, which unfortunately were not easy to extend, and did not implement a standard member interface.

  7. Method (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Method_(computer_programming)

    A method is a behavior of an object parametrized by a user. Data is represented as properties of the object, and behaviors are represented as methods. For example, a Window object could have methods such as open and close, while its state (whether it is open or closed at any given point in time) would be a property.

  8. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.

  9. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.