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  2. Teaching machine - Wikipedia

    en.wikipedia.org/wiki/Teaching_machine

    B. F. Skinner was responsible for a different type of machine which used his ideas on how learning should be directed with positive reinforcement. [8] Skinner advocated the use of teaching machines for a broad range of students (e.g., preschool aged to adult) and instructional purposes (e.g., reading and music).

  3. Intelligent tutoring system - Wikipedia

    en.wikipedia.org/wiki/Intelligent_tutoring_system

    The concept of intelligent machines for instructional use date back as early as 1924, when Sidney Pressey of Ohio State University created a mechanical teaching machine to instruct students without a human teacher. [5] [6] His machine resembled closely a typewriter with several keys and a window that provided the learner with questions. The ...

  4. Sidney L. Pressey - Wikipedia

    en.wikipedia.org/wiki/Sidney_L._Pressey

    Skinner, who was responsible for bringing the whole subject into popular view, acknowledged Pressey's work in his 1958 paper on teaching machines. [15] [16] Sidney was displeased by the “crass commercialization” of teaching machines. He objected to this use of teaching machines feeling they had a lack of questioning about basic theory.

  5. Online tutoring - Wikipedia

    en.wikipedia.org/wiki/Online_tutoring

    Online tutoring is the process of tutoring in an online, virtual, or networked, environment, in which teachers and learners participate from separate physical locations. [1] Aside from space, participants can also be separated by time. [2] Online tutoring is practiced using many different approaches for distinct sets of users.

  6. Learning management system - Wikipedia

    en.wikipedia.org/wiki/Learning_management_system

    The concept of e-learning began developing in the early 20th century, marked by the appearance of audio-video communication systems used for remote teaching. [9] In 1909, E.M. Forster published his story 'The Machine Stops' and explained the benefits of using audio communication to deliver lectures to remote audiences. [10]

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  8. Betty's Brain - Wikipedia

    en.wikipedia.org/wiki/Betty's_Brain

    Betty's Brain is a software environment created at Vanderbilt University by the Teachable Agents Group to help promote students' understanding of metacognitive skills and to help middle school students learn science curriculum units, such as pond ecosystems, climate change, and human body thermoregulation. It is a qualitative reasoning system ...

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