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In 2013, direct-drive sim steering wheels were introduced in large scale to the consumer mass market as a more advanced alternative to gear- and belt-driven steering wheels. The first commercially broadly available direct-drive wheel base was released in 2013 by the UK-based Leo Bodnar Electronics , after having been retailing to racing teams ...
The Xbox 360 Wireless Racing Wheel was discontinued in 2007 when the price of the wheel was dropped to $99. It no longer seemed to be supplied to stores, and Microsoft had removed mention of it from the official Xbox web site. The successor, the Microsoft Xbox 360 Wireless Speed Wheel was released on September 26, 2011. [5]
In order to accommodate this, Microsoft released the Wireless Gaming Receiver (sold as "Crossfire Wireless Gaming Receiver" in the UK), which allows wireless Xbox 360 accessories to be used on a Windows-based PC. [3] Most Xbox 360 wireless accessories are supported, including standard controllers, racing wheels (without force-feedback ...
BeamNG.drive has received critical acclaim since the game's initial release. Jack Stewart of BBC mentioned that BeamNG.drive "has received interest from the film industry to model vehicle stunts so that they can be prototyped and tested exhaustively – but cheaply – before a stunt driver smashes up a car on set."
Some but not all XDKs include a sidecar which was used to emulate the DVD drive and act as a hard drive and on older XDKs with older recoveries, used for PIX Debugging. Bundled with XDKs is the Xbox 360 SDK used to connect to the console, enable memory editing, file management, and integrate to Visual Studio 2010 for Xbox 360 game development.
A vehicle with a steer-by-wire system may be manually controlled by a driver through a steering wheel, a yoke, or any other steering apparatus which is connected to one or more electronic control units, which uses the input to control steering actuators that turn the wheels and steer the vehicle. The steering wheel or yoke may be equipped with ...
A steering wheel angle sensor that determines where the driver wants to steer. This kind of sensor often uses AMR elements. A yaw rate sensor that measures the rotation rate of the car. The data from the yaw sensor is compared with the data from the steering wheel angle sensor to determine regulating action. [47]
Things on Wheels is a 2010 racing game developed by the indie developer Load Inc. and published by Focus Entertainment.It is the sequel to Mad Tracks (2006). The game was released on May 12, 2010, for the Xbox 360 via Xbox Live Arcade and has been met with a negative reception for its gameplay and graphics.